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  • Barriers are not visible when the design is seen in the game environment. The cursor depicts a space that is 1m x 2m. This does not establish any minima or maxima. The occupant appears at the center location of the ...
    88 KB (15,410 words) - 09:32, 26 September 2020
  • Casinos may contain game tables, depending on the [[Building_Blueprint|building blueprint]] used. ...
    1 KB (153 words) - 01:33, 20 March 2024
  • ...e_Black_Hole|supermassive black hole]]s were not officially added into the game, but it was believed that there might have been something there being kept ...the core. Unfortunately this was before you could play games on the lounge tables otherwise many a party would have been held there during the trip. ...
    8 KB (1,377 words) - 01:01, 15 March 2024
  • ...is always needed, before an imported model can be finalized for use in the game. Avatar leaves the design environment and returns to the game universe at the point of entry. ...
    94 KB (15,868 words) - 08:34, 10 March 2024
  • ...d and mouse are used to control your [[avatar]] and everything else in the game. ...player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on co ...
    27 KB (4,450 words) - 08:33, 10 March 2024
  • Guides and direct gameplay advice can be exceptions to this. The first reference of items, skills, or game concepts in each section of a page should become links. All further referen ...
    8 KB (1,287 words) - 20:16, 12 March 2024
  • ...o join an "Occupied" design studio, you must enter the password that was established by the first person to enter the studio. ...has a tooltip to explain its purpose. Use the exit button to return to the game environment. ...
    19 KB (2,989 words) - 00:58, 13 March 2024