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  • #* A [[Design_Parts#Jig,_Door|Door Jig]] # Select the Room(s), Room Void(s), Door Jig(s), and any other parts you want to become the lift.<br>Note: This only inc ...
    4 KB (767 words) - 01:05, 16 March 2024
  • ...en you add a few interior spaces and windows, texture everything, make the doors work, and add the little details like blinking lights and control stations ===Door=== ...
    94 KB (15,868 words) - 08:34, 10 March 2024
  • * Cut out doors and windows. * Make doors operational. ...
    104 KB (17,749 words) - 13:29, 12 March 2024
  • ...or landing gear. This determines which barriers are obstructions when the door or landing gear is operated. It is ok to associate more than one barrier with a state of a door or landing gear. ...
    88 KB (15,410 words) - 09:32, 26 September 2020
  • ...[[Design_Parts#Jig,_Launch_Tube|launch tube]] or [[Design_Parts#Jig,_Door|door]], and also allows vehicles that have been moved inside the ship to be laun ...along the launch vector specified in the design, and opens the launch tube door if the launch vector penetrates one. ...
    3 KB (448 words) - 02:58, 15 March 2024
  • ...hips had become prohibitive - such as creating a door requiring creating a jig object, intersecting it between two walls, cutting, texturing the faces, se * [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9077 2017-04-07 Doors and Turbo Lifts] ...
    12 KB (1,768 words) - 11:40, 6 April 2024