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  Destroy Broken Clothing and Suits upon Death
Posted by: Deantwo - 09-05-2018, 08:45 PM - Forum: Arena of Ideas - Replies (2)

The reason clothing, suits and armor stops taking damage once it reaches a durability of 1, was so that you wouldn't suddenly become naked when someone shot at you.
This has the weird side effect of having us run around with broken clothing or suits and never noticing it.

Just a minor suggestion would be to have clothing and armor with only one durability point left gets destroyed upon death of your avatar.
If the original issue was that people became naked when their clothing was damaged, a happy middle ground would be to simply only remove clothing when an avatar dies. Since is it not weird for your avatar to wake up naked after respawning.

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  "Enemy Unit on World" despite sensors being clear of enemy units
Posted by: zslayern - 09-05-2018, 01:17 PM - Forum: Closed Bug Reports - Replies (1)

^Title
Issue has only happened so far in the neutral zone.
[Image: EolPq7x.png]
Location: Sentinel of Xhotl, Xhotl Alpha IV, Xhotl System, Xhotl Sector (-1, -100, 1), Veil of Targoss.

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  2018-09-05 Server Deadlock, Star Map
Posted by: Haxus - 09-05-2018, 12:50 PM - Forum: Updates - Replies (6)

Server Deadlock
A server deadlocked while a ship was idling with its FTL drive on.

Fixed a deadlock situation that was not new. It was surprising this bug lived this long. It probably caused previous server deadlocks.

Star Map Refresh
It takes a long time to update the star map after the empire has explored a lot of space.

Added star map update options to get all known space (as now), only a specific galaxy, or only sectors within a specified radius of your current sector.

I will add a right-click refresh to the list of sectors, to get a sector and other sectors within a radius of it. I didn't quite finish it for this update.

Star Map Range Filter
A way to restrict the star map display to just my sector or my 3x3x3 box of sectors was requested.

A range filter was added to the star map. It consists of a button to turn the range filter on|off and it has a spin box to set the sector range, from 0 to 99. The range value controls the number of sectors beyond your current sector that are displayed.

Star Map Faint Lines
The lines around sectors are very faint on the star map.

Enhanced the brightness of sector border lines and wormhole lines on the star map.

Star Map Select
It would be nice to be able to select a system's sector on the star map.

Right click menu now has two new select options. One selects the system and the other selects the system's sector. The selection is a toggle. If those things are already selected, the menu option will deselect them.

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  Lunar farm not using water
Posted by: zalphor - 09-04-2018, 06:57 PM - Forum: Closed Bug Reports - Replies (3)

I set up a farm on my moon, after attempting to run it nothing happened.
environment symbol has a red circle.
Water is plentiful ive even built a storage tank.

Planet: Banvalza Cetros Beta IIIa
City: Cetrel
Player ID: ZWFZYI

Image of imported water and non-running process attached.



Attached Files Thumbnail(s)
   
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  Spirited Away Across The Sigma Discontinuity
Posted by: zslayern - 09-03-2018, 11:42 PM - Forum: Closed Bug Reports - Replies (1)

Recalling home sent me into the conflict zone despite being in and having declared home in the neutral zone.
Horrible picture summarising what happened:
[Image: YEwluPm.png]
Now I am stuck in the conflict zone with my neutral zone alt, Haxus pls fix.


Now after some shenanigans involving surrendering my empire capital to another empire, I've managed to recover my neutral zone capital, yet I can't teleport my alt back since apparently "You can't teleport between the Neutral Zone and the Conflict Zone." which is pretty ironic.

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  All roads are gone
Posted by: zalphor - 09-03-2018, 10:34 PM - Forum: Closed Bug Reports - Replies (3)

All of the roads in my city are gone. My city is new style.


Link to video:
https://youtu.be/9O7v-TpbViU

City: Banvalza
Empire: Banvalza
Planet: Banvalza Cetros Beta III
player ID: ZWFZYI


Cannot construct a spacecraft as there is no electricity, i presume its related to having no roads. However, parts are still transferred.
I have moved in and out of the system no change, the problem persists on Banvalza Cetros Beta III, only that planet is missing roads, and in all cities.

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  [Designer] Moving a single vertex in face mode moves the wrong vertex.
Posted by: Vhwatgoes - 09-03-2018, 04:48 AM - Forum: Prerelease Bug Reports - Replies (2)

Grabbing a single vertex in face mode may select and move a different vertex or many additional vertices.

 Video Example

In this demonstration, the design is sitting at 65% of the allowed data limit as I attempt to adjust some vertices. Notice the response times before a change is finally made to a vertex.

I select a Vertex, drag to move it, and one of 3 things happens:

  1. The vertex I selected is moved normally.
  2. The vertex I selected moves, but several new vertices are now selected too.
  3. The vertex I selected does not move, instead several other random vertices move in the same direction and distance I tried to move the single vertex.
I seem to reliably get a grip on the program when I select a few other vertices to kind of 'reset' my selection. After that I have a good chance I will get the intended result. Not sure if this actually does anything but it's become my ritual.

The more vertices I move without doing this, the higher chances an error seems to occur, with more errors each time.

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  Can't Handcraft at New-style Industry
Posted by: Deantwo - 09-02-2018, 08:35 PM - Forum: Prerelease Bug Reports - No Replies

In old-style cities we were able to handcraft everything an industry could manufacture by standing on its plot. This does not seem to be implemented, or is at least broken for new-style industry.

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  Non-existent wormholes
Posted by: Neils Iyssada - 09-02-2018, 05:42 PM - Forum: Closed Bug Reports - Replies (4)

Hi !

When I look at my starmap, the system at the top left corner seem to have some wormholes linked to it... but in fact there isn't any in the two linked systems I discovered (according to the wormhole-accessible systems in the mission menu). The system survey says it exists. I tried from both linked systems. The navigator keep saying that he can't plot a wormhole course. The system is named QVR'JNF'ID'h.

[Image: unknown.png]

By the way, I noticed that sometimes the navigator won't plot a wormhole course, but if you make the same course with smaller steps it will work  Huh

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  Observatory plus Radar doesn't generate Survey Scan
Posted by: Deantwo - 09-02-2018, 05:18 PM - Forum: Closed Bug Reports - Replies (1)

Having an observatory and a radar in your city doesn't generate a system survey scan like it did in the old-style cities.

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