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Latest Threads
Game crashes at load in
Forum: Bug Reports
Last Post: Deantwo
08-09-2020, 10:21 PM
» Replies: 4
» Views: 59
Star Map Gone (mostly)
Forum: Bug Reports
Last Post: Greydog
08-08-2020, 01:11 PM
» Replies: 5
» Views: 83
Open Letter to Haxus from...
Forum: Cantina
Last Post: xxqpxx--PMW
08-04-2020, 03:57 AM
» Replies: 60
» Views: 25,242
PHP class and simple tool...
Forum: Indy Tools and Mods
Last Post: AnrDaemon
08-02-2020, 04:26 PM
» Replies: 0
» Views: 31
SoH settings backup scrip...
Forum: Indy Tools and Mods
Last Post: AnrDaemon
08-02-2020, 04:03 PM
» Replies: 0
» Views: 18
"Offer a bid..." input li...
Forum: Bug Reports
Last Post: Mal
08-02-2020, 02:29 AM
» Replies: 0
» Views: 29
Unable To Enter Game
Forum: Bug Reports
Last Post: Deantwo
08-01-2020, 07:01 PM
» Replies: 26
» Views: 77,986
Deantwo hate thread 2
Forum: Cantina
Last Post: resonkinetic
07-29-2020, 08:37 PM
» Replies: 24
» Views: 16,255
2020-07-24 Designer Wiki
Forum: Updates
Last Post: fred420
07-25-2020, 07:27 PM
» Replies: 4
» Views: 293
Hovering
Forum: Bug Reports
Last Post: jakbruce2012
07-22-2020, 02:18 AM
» Replies: 2
» Views: 93

 
  Game crashes at load in
Posted by: Greydog - 08-08-2020, 01:20 PM - Forum: Bug Reports - Replies (4)

For one character out of 5.

Malcanis: JWZX

Character actually does load but the game shuts down as soon as the environment tries to load as well.

*edit*
Grizzic: AFBJB

I was curious as to whether this was system wide or just planetary, or maybe just the character, so as a test I berthed this character into the others ship. This one is now stuck as well so I guess that makes it a system wide thing.

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  PHP class and simple tools to convert SoH mail messages to MIME mail
Posted by: AnrDaemon - 08-02-2020, 04:26 PM - Forum: Indy Tools and Mods - No Replies

This is an old and crude script I cooked five years ago.
Somebody could find it interesting.

https://github.com/AnrDaemon/SoH-MailFilter

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  SoH settings backup scripts
Posted by: AnrDaemon - 08-02-2020, 04:03 PM - Forum: Indy Tools and Mods - No Replies

https://github.com/AnrDaemon/SoH-Setting...ses/latest

This is (currently) a Windows-only scripts requiring RAR for full functionality (incremental backups).
Anybody welcome to contribute patches.

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  "Offer a bid..." input limited to 999,999,999 cronodollars
Posted by: Mal - 08-02-2020, 02:29 AM - Forum: Bug Reports - No Replies

Ran into this issue when trying to buy a large number of expensive items from a colony to clear its inventory of lower QL items.


The problem:

When you do 'Ask for items' > 'Offer a bid' you can only enter up to 999,999,999 Cronodollars.

[Image: Aq5D5b2.png] < --- as you can see that's a bit of a problem here.

So there is no way to give the merchant what he wants currently. The fix: adjust the textfield so that it allows you to type more digits.

As a bonus: You are actually able to go over the 999,999,999 if you use the increment arrow. But it isn't exactly practical doing that 2 million times.

[Image: tdzLUFq.png]

And yes, I know that you can trash items via the building menu, but they are spread across all buildings due to being broker imports so that would take a painfully long time. So I'd rather just...not. Would greatly appreciate a fix for this!

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  Star Map Gone (mostly)
Posted by: Greydog - 08-01-2020, 01:25 PM - Forum: Bug Reports - Replies (5)

I'm not so sure this is a bug but I'm going to ask here anyway.

I bought a new PC last week. Since then the "map" part of the star map won't load up.

After installing the game I copied the xml  file to the new programs folder. Now everything in the map works except the map image itself. All the data is there, all the tabs work, it will even populate the list in the right column ...there is just no map to navigate.

Is there something I was supposed to do that I missed?

I'll copy/paste this in here just in case. I have no clue if anything in there could be the cause.

Quote:Operating System
Windows 10 Pro

CASE & MOTHERBOARD
Motherboard
ASRock Z490 Phantom Gaming 4/ax

Computer Case
PowerSpec/Lian Li ATX 205

Case Orientation
Vertical

Motherboard Chipset
Intel Z490

PROCESSOR
CPU Summary
Intel Core i7 10700KF (3.8GHz)

CPU Core
Eight-Core

CPU Type
Core i7

CPU Speed
10700KF (3.8GHz)

Turbo Boost Speed
Up to 5.1GHz

Smart Cache
16MB

CPU Brand
Intel

Front Side Bus
8 GT/s

CPU Socket
FCLGA1200

CPUs Installed
1

CPUs Supported
1

CPU Main Features
Intel 64
Enhanced Intel Speedstep Technology
Intel VT-x with Extended Page Tables (EPT)
Intel Identity Protection Technology
Intel Secure Key
Intel Hyper-Threading Technology
Intel Virtualization Technology
Intel AES New Instructions
Intel Software Guard Extensions
Intel Optane Memory Supported
Intel Turbo Boost Technology 2.0
Intel Execute Disable Bit
Intel Idle States
Intel Thermal Monitoring Technologies

MEMORY
Total Memory
32GB

Memory Speed
DDR4-3200

Memory Slots (Total)
4

Form Factor
288-pin DIMM

Maximum Memory Supported
64GB

SOLID STATE DRIVE
SSD Interface
NVMe M.2

SSD Capacity
1TB

VIDEO
GPU Type
NVIDIA GeForce RTX 2070 Super

Video Memory
8GB GDDR6

VR Ready
Yes

GPU Interface
PCIe 3.0 x16

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  2020-07-24 Designer Wiki
Posted by: Haxus - 07-24-2020, 02:36 PM - Forum: Updates - Replies (4)

Designer Wiki
Designer needs to be documented in the wiki.

Designer is now documented in the wiki.

All places in the designer that used to display a usage tip were changed to open the appropriate wiki page instead.

All usage tip text moved into the wiki.

Usage tip window removed.

nan% Relative Humidity
Some inferno worlds report nan% for relative humidity.

Exponential calculations in the formulae for saturation pressure and relative humidity produce unpredictable results at the extremes of heat and pressure on inferno worlds. They sometimes overrun the numbers of the computer, resulting in a broken number. The variable containing the number then returns "nan" when formatted, which means "not a number".

Weather information will now report "Humidity Undetermined" when the relative humidity is not a number.

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  Hovering
Posted by: OB1 - 07-21-2020, 11:50 AM - Forum: Bug Reports - Replies (2)

Ship rotates wildly when order to hover at 100m. Must take the helm or land to stop rotation.

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  City display on Starmap
Posted by: Neils Iyssada - 07-20-2020, 08:30 PM - Forum: Arena of Ideas - Replies (3)

Hey!

From what I heard the other empires cities you already discovered aren't notified on the starmap if there's no owned city close to them.
While that acts as a basic fog of war, it's a real pain. For example I wanted to get an overview of the cities in a radius of 5 systems from my colony cluster - but I couldn't because I don't have my cities spread enough to get more than a radius of 2 sectors. So I discovered some cities in some systems and couldn't see them anymore when I moved my ship away.

Why ? If it's there to have some fog of war mechanic, why not displaying the visited cities as they are already known to the player?


TL;DR
Actually to be visually notified of a foreign discovered city you have to get a city close to it.
What I propose would be that once you spot a foreign city, it's saved into the starmap and you can see the dot even if your cities are not close enough.

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  Station Broker Slider
Posted by: Greydog - 07-19-2020, 12:06 AM - Forum: Arena of Ideas - Replies (3)

As far as I can tell (correct me if I'm wrong) Stations only have 2 brokers. I find that stations not over a city may need more. It would nice if we had a slider in the designer to add to or decrease that number.

i was under the impression that the auto-intrasystem trading would include a station that had been towed to a gas giant?

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  Using Tractor beams
Posted by: Greydog - 07-18-2020, 04:47 AM - Forum: Cantina - Replies (4)

I'm trying to tow a station to a gas giant. Can we do that and if so ..how?

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