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Performance Issues in cer...
Forum: Bug Reports
Last Post: Rockinsince87
04-10-2021, 10:29 PM
» Replies: 0
» Views: 11
Picture Thread 2.0
Forum: Cantina
Last Post: Rockinsince87
04-10-2021, 08:23 PM
» Replies: 60
» Views: 80,528
BUG: Crew do not attack g...
Forum: Bug Reports
Last Post: Rockinsince87
04-10-2021, 07:49 PM
» Replies: 1
» Views: 30
Survey Sector
Forum: Arena of Ideas
Last Post: Rockinsince87
04-06-2021, 06:33 PM
» Replies: 2
» Views: 75
Upscale parts of the game...
Forum: Arena of Ideas
Last Post: resonkinetic
04-06-2021, 05:36 AM
» Replies: 10
» Views: 684
Avatar unable to attack o...
Forum: Bug Reports
Last Post: Tor
04-03-2021, 07:55 AM
» Replies: 1
» Views: 60
Domain Names
Forum: Cantina
Last Post: bd95cff0
04-02-2021, 05:57 PM
» Replies: 1
» Views: 78
Better commodity trash fu...
Forum: Arena of Ideas
Last Post: Rockinsince87
04-02-2021, 01:20 PM
» Replies: 3
» Views: 90
Hazeron Servers in the Ba...
Forum: Cantina
Last Post: Paladin
03-31-2021, 11:39 PM
» Replies: 4
» Views: 252
Antiflux harvesting resea...
Forum: Bug Reports
Last Post: Rockinsince87
03-28-2021, 12:56 PM
» Replies: 10
» Views: 560

  Performance Issues in certain star systems
Posted by: Rockinsince87 - 04-10-2021, 10:29 PM - Forum: Bug Reports - No Replies

So I've noticed now that it seems certain star system layouts/loadouts cause massive lag. 

For me it seems to be systems that have planetoids with a very large orbit radius. I have no problems with any other systems.
Example, binary stars with planetoids in both stars sphere of influence, no issues. 

(Not complaining Wink ), Just reporting my experience so far. 

Pic below brings my fps to its knees 

[Image: Hazeron-Starship-Fbwrv993-Qq.png]

PC Specs. 
Intel i7-4770k
Radeon Vega 64 - 8GB VRAM
32GB Ram 
Windows 10 Pro - 2004 Edition
All hard drives are - CT500MX500SSD1

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Bug BUG: Crew do not attack ground units automatically
Posted by: Rockinsince87 - 04-07-2021, 08:08 PM - Forum: Bug Reports - Replies (1)

Scope: Starships/Spaceships, pirates, ground units/buildings, Crew AI

Bug: While in orbit or just above a pirate base, the crew will not automatically attack using any stance. 

Current remedy: Fire manually, auto-hot key? 

Steps to reproduce:
1. Locate pirate scum 
2. Orbit or hover over pirate base
3. Set stance to anything aggressive
4. Nothing will happen. 

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  Survey Sector
Posted by: Rockinsince87 - 04-06-2021, 12:19 PM - Forum: Arena of Ideas - Replies (2)

Add the ability to right click on a sector and select a option titled "Survey Sector" from the star map. Have this select all unexplored systems, place them in the mission screen with survey entire solar system orders in-between each system. 

Pic for reference:
[Image: Paint-Dot-Net-o-VIw-Inz-Zv-X.png]

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  Avatar unable to attack or left-click use items
Posted by: Celarious - 04-02-2021, 08:45 PM - Forum: Bug Reports - Replies (1)

My main avatar at ID YQC seemingly lost the ability to attack or use items with left-click at some point. It used to be able to, as I placed a flag and attacked a bunch when I first started the empire. I have checked that all of the binds are default, which they are. 

I tested with a new avatar on the same save, and that one worked fine. It could attack as normal. As a result, I think some form of avatar corruption may have happened on the main one. I can provide the save if needed

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  Domain Names
Posted by: Haxus - 04-02-2021, 05:00 PM - Forum: Cantina - Replies (1)

For years I have maintained a couple of domain names at Network Solutions. They were never used for anything. I am currently letting them expire.

ScienceFictionSoftware.com expires June 20, 2021

Digiprose.com expires April 25, 2021

They are free to anyone who wants them. Send a private message and we can work out the transfer.

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  Better commodity trash functions
Posted by: Rockinsince87 - 04-01-2021, 11:20 AM - Forum: Arena of Ideas - Replies (3)

I'm quite sure this has been suggested over and over again and I only spent a few seconds checking but I could not find it. 

This is kind of two suggestions in one.

1. Trash Max Button - When trashing commodities in a city, add a "max" button (location in the red area bellow perhaps) so the highest value can be automatically entered into the quantity field instead of typing the number out each time.
[Image: MWLs-OHk-B06.png]

2. Stockpile management - This one is more involved. Create a new UI dialog window that allows for querying all the commodities from every building automatically in a city in one window. Then allow for trashing any quantity from that total dynamically. Meaning every building in a city that has the commodity should trash the item if requested.

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  Hazeron Servers in the Barn
Posted by: Haxus - 03-30-2021, 08:07 PM - Forum: Cantina - Replies (4)

We went to Denver last week to empty out the server cabinets. It was a whirlwind trip: lots of driving, disassembly of the servers, dinner with the kids and grand kids, then lots more driving back home the next day.

Our half-height server cabinet was wrapped in plastic when it was stored in the barn nine years ago. It almost perfectly accommodated the servers with only one U slot left over.

It makes a nice trophy but I do not plan to add the 10kw of power to the barn that would be needed to turn them all on. That would only be the beginning as HVAC would be needed and and and... Maybe it will find a new home some day but that's not likely.

Nothing has been plugged in yet because the barn is a total disaster at the moment. Lumber is stacked and piled everywhere for a fencing project. Paula and I finally finished staining all the boards yesterday. That was a ton of work, hundreds of boards, scores of heavy 6x6 posts, gallons of wood stain. The server got parked where it wasn't in the way and there it sits until the din subsides to the usual dull roar.

[Image: HazeronServersInBarn1000.png]

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  Fighter craft unable to increase/decrease thrust
Posted by: Kami - 03-28-2021, 07:36 AM - Forum: Bug Reports - Replies (1)

I have a bug where my space fighters won't increase or decrease thrust at all with page up/down. I can fly up and down, side to side, and rotate, but there's no way to increase thrust. It's like the page up and page down buttons have stopped working. I'm having no luck figuring out why this is happening yet

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Bug BUG: Decay
Posted by: Rockinsince87 - 03-25-2021, 02:17 AM - Forum: Bug Reports - Replies (2)

Scope: Cities, Decay

Bug: Per a post in Haxus dated 1-02-2021 he thought decay was not a thing in the solo game. 

Current remedy: Add all systems to land per usual

Steps to reproduce:
1. Build a city
2. Follow normal decay rules and leave the city alone
3. Moral will dip after some time.
4. Check history report and find decay.

Supporting docs:
[Image: Hazeron-Starship-9-Wcv-ARC9bc.png]
[Image: chrome-r-Z7-Pd-M8qz-L.png]

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  Hazeron Starship Server Raspberry Pi 3/4 Support
Posted by: Nightwalker - 03-20-2021, 01:59 AM - Forum: Cantina - Replies (3)

From what I've read, Hazeron Starship will eventually support multiplayer again... When that happens, I'd love to see a sever released that can run on a Raspberry Pi 4, or even a Raspberry Pi 4 cluster. It would be great keeping a persistent world running on a 4 core 8 GB system with usb or network storage., and then add a few extra Pi's to offload more solar system simulations should a server get popular. It would also be good to have options to configure the number of officers a world generates, what planets can generate officers (such as population size based), and how many avatars a login can have as a configuration options.

As much fun as it is playing Hazeron Starship solo, it really is meant to be multiplayer. The game definitely has it's issues that need to be addressed before it is public on Steam (the whole chat/hail interaction needs an overhaul, and having to fly/walk into a transporter beam isn't very intuitive--especially when there is more than one beam).

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