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Production bonuses apply ...
Forum: Bug Reports
Last Post: Celarious
1 hour ago
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Processes don't output if...
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Land at Airport Order Iss...
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Docking/Undocking Star Ma...
Forum: Bug Reports
Last Post: Celarious
03-27-2023, 09:20 AM
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2023-03-24 Stop Music
Forum: Updates
Last Post: Rockinsince87
03-26-2023, 01:33 PM
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Building-related Suggesti...
Forum: Arena of Ideas
Last Post: Celarious
03-26-2023, 12:00 AM
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Long range warps cause cr...
Forum: Bug Reports
Last Post: Celarious
03-25-2023, 02:20 AM
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Planet names arnt showing...
Forum: Closed Bug Reports
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03-24-2023, 11:30 PM
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2021-02-19 Dimensions, Ma...
Forum: Updates
Last Post: Haxus
03-24-2023, 09:40 PM
» Replies: 11
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Exclamation Long range warps cause crash
Posted by: Celarious - 03-25-2023, 02:20 AM - Forum: Bug Reports - No Replies

Saw Phoenix mentioned this previously, and wanted to create a bug report with my experience

Set my modified Atlantis ship to warp 9 across the galaxy, distance of around 150 sectors. Went well for about an hour, then suddenly crashed to desktop

Was onboard when it crashed, ETA was around 5 hours, had the starmap open

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  2023-03-24 Stop Music
Posted by: Haxus - 03-24-2023, 09:37 PM - Forum: Updates - Replies (2)

Stop Music when Entering Designer
When entering the designer at the start of the game, without entering a game, the game music does not stop.

Fixed. Game music now stops when entering the designer.

Officer Won't Enter Unexplored Space
My ship will not enter unexplored space even though dark matter death was nerfed.

Fixed. Somebody forgot to inform the crew. They will now navigate/fly into unexplored space.

Steam Stats Error
Fixed an error updating steam stats.

Wait Cursor When Saving Game
When I click the Save Game button it would be nice to have a wait cursor so I know the game didn't just freeze.

Done.

Camera Focus Zoom Experiment
Nerfed the experimental code that played with the camera field of view when looking at things.

Crash When Recalling to Berth
I took a berth aboard another ship. Pushed the Recall Home button. Client crashed.

Fixed.

Designer Ship Sounds
When I enter the designer station aboard a ship, I can still hear the ship's engine and other noises.

Fixed.

Blank Planet Names
Some planet names were showing up blank.

Fixed.

Stack Size
A crash happened while loading a game. The crash was due to a stack overflow.

Increased stack size.

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  High FOVs cause some effects to render strangely
Posted by: Celarious - 03-22-2023, 12:59 AM - Forum: Bug Reports - No Replies

What the title says, screenshots of the issue:

[Image: MpXcIVG.jpeg]

Notice how stars only render inside a small FOV circle

This also applies to rain
[Image: 42m0h2G.png]

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  Ringworlds not always providing power to street lights
Posted by: Celarious - 03-19-2023, 10:14 PM - Forum: Bug Reports - Replies (3)

I noticed that on my new ringworld city, despite the fact that all manufacturing processes have electricity, most of the street lights I place glow yellow like there's no power 

They should be bright white 
[Image: 9MMrNzT.jpeg]

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  Character not loading
Posted by: Pulsar - 03-19-2023, 02:58 AM - Forum: Bug Reports - Replies (1)

Hi,

My first character, Traveler, will crash the game every time I try to load the save. I can still create new characters and enter the game just fine, even visit the city my first character founded. Is it possible for a single player save to get stuck in limbo?

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  Saving interface progress bar/dialogue improvements
Posted by: Celarious - 03-18-2023, 07:33 PM - Forum: Arena of Ideas - No Replies

Small thing I think would be very helpful for both new players and veterans:

When the game starts to save, instead of hard freezing/hanging the whole client, a progress bar or dialogue box running on its own thread should appear instead. This should generally show the progress of the save, along with saying "Saving" somewhere. Even if the scene/rest of the UI freezes, this progress bar should continue running to prevent Windows from declaring the program as hanged.
Most games nowadays do this as it is a lot more user friendly than just hard locking the client, which can easily be mistaken for a crash (I've done so a lot)

For example, Dwarf Fortress does this and locks the game behind the dialogue box, but the client keeps running the progress bar, so the user is aware of what is happening

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  Integrated GPU Issue
Posted by: Deantwo - 03-18-2023, 07:49 AM - Forum: Bug Reports - Replies (1)

It seems the whole "using integrated GPU" issue still exists. But it crashes to desktop now. Might want to get that error message that used to appear about shaders back, and probably improve it.

This happens when the game first trys to show a 3D object, which in this case was when the player pressed the "Create DNA" button to make their first character.

I usually just link people to the hazeron.com/wiki/Graphics_Issues page.

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  2023-03-17 Pirate Incidents, Construction, Fail Dialog
Posted by: Haxus - 03-17-2023, 11:26 PM - Forum: Updates - Replies (6)

Pirate Incidents
When a shipment is plundered by pirates, a diplomatic incident is now generated. Previously this only appeared as a log entry in a city report which was easy to miss.

Startup Icons
Added space helmet icons next to names at startup. Changed font size. Changed avatar delete button to be a helmet.

Construction
Refineries and mines show processes that cannot be run on the world they are being built.

The list of available manufacturing processes when constructing a building is now filtered to remove processes that cannot possibly be run in the environment.

Startup Fail Dialog
Steam must be running when the app is started. If it is not running the app was quietly exiting. Now it displays a window explaining why it refuses to run.

Add All Processes
A button was added to the manufacturing page to add every possible process. One worker is assigned to each new process until the number of shops is depleted. The first process added is the default process for the industry.

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  2023-03-15 Refinery, Asteroids, Shipments, Avatar Page Return, Atoms Stop Processing
Posted by: Haxus - 03-15-2023, 10:41 PM - Forum: Updates - Replies (9)

Refinery Bug
Antiflux and borexino precipitate can be collected with a refinery even if they are not present in the environment.

Fixed. Existing processes will be unaffected; they will continue refining those things.

Asteroid Belt FPS Issues
Asteroid belt causes FPS issues.

A scene setting was added to adjust the asteroid density, from 0% to 100%. This controls the number of asteroid rocks rendered to show the belt.

Shipments
I created a trade agreement at a broker that should have been automatically accepted. It didn't work.

Fixed.

I also changed the interval for filling and sending shipments. Shipments are now filled once per minute and they are shipped on six minute intervals when filled. Previously shipments were filled every six minutes and shipped hourly.

Return to Avatar Page
It would be nice to be able to return to the avatar selection page to create a new avatar, without having to exit the program and reload the game.

Done. Note that time does not stop in the universe when you return to the avatar selection page. Things keep chugging along doing their thing but no avatars are considered to be "on line".

I tested this quite a bit on Linux with no problems. I have not tested this on Windows. Could someone please say if it works or not.

A key binding was added to the Window Controls list. No default key was assigned.

Atoms Stop Processing
Sometimes atoms just stop doing anything, like they are being ignored by the atom manager threads. In my case, my crew stopped moving or doing anything. They just sat motionless at their consoles until I kicked one of them. In another case a building would not finish a manufacturing process.

Fixed.

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  Land at Airport Order Issues
Posted by: Deantwo - 03-12-2023, 08:41 PM - Forum: Bug Reports - Replies (11)

The "Land at Airport" order has always been a weird one. It sounds different from the "Land at City" order, but it seems to function the exact same for the most part.

I use the tactic of making capitol-less colonies a lot. But I can't order my ship to fly to these colonies unless I am in orbit of the world. The airports that aren't part of a city simply don't show up otherwise.

Another issue is cities that are so big that they have multiple airports. You can't reliably order your ship to land a specific airport.

I propose that the "Land at Airport" order uses sensor information to list all airports in sensor range and list them independently of cities.

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