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  Tooltips text doesn't fit the bounds
Posted by: AnrDaemon - 01-11-2024, 10:50 AM - Forum: Bug Reports - No Replies

[Image: ?view=295883257-7f9c0d0c-960a-453e-9871-...df129a.png]

Many tooltips in game look like this one. When a tooltip text is longer than a few words, it become unreadable.

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  Proper saving dialogue on game exit
Posted by: Celarious - 01-08-2024, 02:24 PM - Forum: Bug Reports - Replies (1)

Currently, when you close the game, the window closes but it initiates a Current Game save. This causes the game to keep running in the background for a few minutes after supposedly closing, which Steam also shows 

This is confusing, and might cause users to kill the process during the save if they think it's failed to close properly, especially if they don't know that the game is saving

Instead, the game window shouldn't immediately close on exit, but instead show a popup telling the user that it's saving, or at least asking the user if they want to save, ideally with a progress bar or a waiting symbol of some kind, but even just text saying "saving before closing..." would be fine

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  Distance sorting not working in Order UI
Posted by: Celarious - 01-05-2024, 09:03 AM - Forum: Bug Reports - Replies (2)

[Image: z5MlK8T.gif]

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  Design descriptions not obeying line breaks
Posted by: Celarious - 01-04-2024, 08:14 PM - Forum: Bug Reports - Replies (1)

When adding line breaks into descriptions within blueprint properties, the game doesn't render the line breaks so text ends up looking jumbled

Steam Workshop does obey the line breaks, here's a comparison:
[Image: ZuRVlD6.png]
[Image: N8MtG0R.png]
[Image: usppaSX.png]

As the last screenshot shows, this also applies to the design properties window itself, which seems to store the line breaks but doesn't show them

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  Berth decals are broken
Posted by: Celarious - 01-04-2024, 03:35 PM - Forum: Bug Reports - No Replies

They only ever say Unassigned
The decals are shown as associated to the berth in the designer

[Image: Nmqziww.png]
[Image: 2pzbpqc.png]

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  Steam forum improvements
Posted by: Revan - 01-01-2024, 04:45 AM - Forum: Arena of Ideas - No Replies

Not every player will register on this forum, when Steam has its own platform.

However, the Steam platform is underused. There is no topic separation, no structure, everything is mixed in one place.
Similar complaints were made earlier in Steam itself, but I’m not sure that Haxus reads it. That's need to be fixed, it's a reason why I'm writing here.

This is a matter of comfort and functionality, which will not require additional effort, but will bring benefits.

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  Unable to complete relic questline
Posted by: Tiffany - 12-28-2023, 12:46 AM - Forum: Bug Reports - Replies (2)

During 'Dangerous Exchange' Dr. Xian spawned inside a wall at the university (default Haxus blueprint), I can't reach her, but I can see her by clipping the camera into a wall.

I eventually gave her the knife and she told me to go to the 167, 2, 2 sector.
[Image: image.png?ex=659f29f3&is=658cb4f3&hm=eb1...eight=1155]

I surveyed every system in that sector, I found the ring world, but the next part of the quest didn't start. In the bio screen it says "Dangerous Exchange" is the active story instead of "Beacon".

The hint button says I must possess the Malacon Preon Ring to continue the story, but this ring is nowhere to be found. Maybe it dropped at her feet inside the building, where I can't reach?

I tried dropping the quest but it says 'Dangerous Exchange' cannot be dropped at this time. I think I would be able to progress if it was possible to drop the quest and restart.

Save file (160MB): https://drive.google.com/file/d/1uAQmmb3...sp=sharing

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  Lost ring from Dangerous Exchange quest
Posted by: gamerscd - 12-26-2023, 04:19 AM - Forum: Bug Reports - Replies (2)

I cant find the ring after bullywog dies, he killed me before he died and never saw were he died at... i cant restart the dangerous exchange quest, tried to reset the relic quest and returning to the station doesnt start that quest again... not sure what to do at this point.

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  Crashing after a short time
Posted by: dracotonisamond - 12-24-2023, 07:56 AM - Forum: Bug Reports - Replies (6)

ive been playing since before the launch and recently my save has gotten a bit unstable.
ive been able to stop hazeron from crashing by unloading more building blueprints and clearing the temp folder but now the game is crashing with no steam blueprints loaded after a few minutes of runtime.

i reached about 5600 systems explored, the save file is nearly a gigabyte in size and the starchart is about 270MB.
also, after crashing some of the previously explored starmap becomes uncharted spontaneously.

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  Remove completely unused spacecraft designs from savefile
Posted by: Ivan - 12-23-2023, 05:53 PM - Forum: Arena of Ideas - Replies (3)

I noticed that every time I finalise a design or subscribe to one from the workshop, it seems to increase the savefile permanently. Even if the ship is never produced and removed from the ingame library and every ingame data storage in that specific savefile. For Workshop items even if you unsubcribe from them without saving it ingame or constructing it, it seems to not reduce the size of the savefile again.

Or at least I didn't notice it happening.

When redesigning ships then accidently finalising them at Q255 instead of Q1 or forgetting to re-include omitted voids for testing, I end up having to finalise again.

This can ofcourse be mended by reloading an earlier save before starting design, but I noticed a bit too late and generally this just seems inefficient to store completely unused designs.

Even if other players still use one of my old designs, it should not stay in my savegame permanently. My savegame went from 430MB to 699MB with little to no colonising, but I didn't keep a copy of the 430 size file. I do have a 520 MB file, but I reckon without the 10+ redesigns per ship, my savefile would likely be around 200MB.

Additionally ship designs made by individual characters before designer name was changed to Steam ID, are still in the savegame and cannot be removed.

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