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Latest Threads |
Kindly revert to the old(...
Forum: Arena of Ideas
Last Post: wad67
1 hour ago
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2024-03-27 Ringworld Seas...
Forum: Updates
Last Post: Haxus
4 hours ago
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2024-03-22 Seasons, Delet...
Forum: Updates
Last Post: Celarious
Yesterday, 04:49 PM
» Replies: 6
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Homesick Blues
Forum: Bug Reports
Last Post: Grecanis
03-25-2024, 02:36 PM
» Replies: 0
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HazeronProspector v2.1.0
Forum: Indy Tools and Mods
Last Post: Grecanis
03-24-2024, 03:52 PM
» Replies: 13
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2024-02-23 Forum Upgrade
Forum: Updates
Last Post: Celarious
03-21-2024, 01:48 AM
» Replies: 7
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Game Crashes During Relic...
Forum: Bug Reports
Last Post: Mortimas
03-21-2024, 12:11 AM
» Replies: 0
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2024-03-16 Celarious' Fil...
Forum: Updates
Last Post: Haxus
03-17-2024, 02:40 PM
» Replies: 6
» Views: 330
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Possible typo in Relic st...
Forum: Bug Reports
Last Post: Celarious
03-17-2024, 10:13 AM
» Replies: 0
» Views: 83
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2024-03-14 Custom Spacecr...
Forum: Updates
Last Post: Haxus
03-16-2024, 12:47 AM
» Replies: 5
» Views: 290
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Proper saving dialogue on game exit |
Posted by: Celarious - 01-08-2024, 02:24 PM - Forum: Bug Reports
- Replies (1)
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Currently, when you close the game, the window closes but it initiates a Current Game save. This causes the game to keep running in the background for a few minutes after supposedly closing, which Steam also shows
This is confusing, and might cause users to kill the process during the save if they think it's failed to close properly, especially if they don't know that the game is saving
Instead, the game window shouldn't immediately close on exit, but instead show a popup telling the user that it's saving, or at least asking the user if they want to save, ideally with a progress bar or a waiting symbol of some kind, but even just text saying "saving before closing..." would be fine
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Steam forum improvements |
Posted by: Revan - 01-01-2024, 04:45 AM - Forum: Arena of Ideas
- No Replies
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Not every player will register on this forum, when Steam has its own platform.
However, the Steam platform is underused. There is no topic separation, no structure, everything is mixed in one place.
Similar complaints were made earlier in Steam itself, but I’m not sure that Haxus reads it. That's need to be fixed, it's a reason why I'm writing here.
This is a matter of comfort and functionality, which will not require additional effort, but will bring benefits.
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Lost ring from Dangerous Exchange quest |
Posted by: gamerscd - 12-26-2023, 04:19 AM - Forum: Bug Reports
- Replies (2)
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I cant find the ring after bullywog dies, he killed me before he died and never saw were he died at... i cant restart the dangerous exchange quest, tried to reset the relic quest and returning to the station doesnt start that quest again... not sure what to do at this point.
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Crashing after a short time |
Posted by: dracotonisamond - 12-24-2023, 07:56 AM - Forum: Bug Reports
- Replies (6)
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ive been playing since before the launch and recently my save has gotten a bit unstable.
ive been able to stop hazeron from crashing by unloading more building blueprints and clearing the temp folder but now the game is crashing with no steam blueprints loaded after a few minutes of runtime.
i reached about 5600 systems explored, the save file is nearly a gigabyte in size and the starchart is about 270MB.
also, after crashing some of the previously explored starmap becomes uncharted spontaneously.
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Remove completely unused spacecraft designs from savefile |
Posted by: Ivan - 12-23-2023, 05:53 PM - Forum: Arena of Ideas
- Replies (3)
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I noticed that every time I finalise a design or subscribe to one from the workshop, it seems to increase the savefile permanently. Even if the ship is never produced and removed from the ingame library and every ingame data storage in that specific savefile. For Workshop items even if you unsubcribe from them without saving it ingame or constructing it, it seems to not reduce the size of the savefile again.
Or at least I didn't notice it happening.
When redesigning ships then accidently finalising them at Q255 instead of Q1 or forgetting to re-include omitted voids for testing, I end up having to finalise again.
This can ofcourse be mended by reloading an earlier save before starting design, but I noticed a bit too late and generally this just seems inefficient to store completely unused designs.
Even if other players still use one of my old designs, it should not stay in my savegame permanently. My savegame went from 430MB to 699MB with little to no colonising, but I didn't keep a copy of the 430 size file. I do have a 520 MB file, but I reckon without the 10+ redesigns per ship, my savefile would likely be around 200MB.
Additionally ship designs made by individual characters before designer name was changed to Steam ID, are still in the savegame and cannot be removed.
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