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  Pirate Dirt Ball Spam
Posted by: Deantwo - 08-30-2018, 05:43 PM - Forum: Prerelease Bug Reports - No Replies

Pirates REALLY REALLY want me to come fight them. Saying the same message very 10 seconds.

Code:
FFS Fox Fire VIII, blast you! Come up from that dirt ball so we can face each other as warriors.

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  University Morale
Posted by: Haxus - 08-29-2018, 09:27 PM - Forum: Arena of Ideas - Replies (6)

Should universities give a positive morale modifier even if they aren't researching any patents?

Currently, morale effects of buildings that manufacture things are based on the number of active manufacturing jobs. Universities manufacture patents so they don't get the morale bonus unless actively conducting research.

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  Design Studio Always Vacant
Posted by: Deantwo - 08-29-2018, 05:26 PM - Forum: Prerelease Bug Reports - No Replies

It is impossible to join someone else in the online design studio.
The building window's list of studios simply always says "Vacant". If someone does attempt to enter a studio with you, they will enter their own studio, even if the design studio looked like it only had one studio.

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  2018-08-29 Empires Lost, Environment Query, Buy Company Spacecraft
Posted by: Haxus - 08-29-2018, 03:06 PM - Forum: Updates - Replies (4)

Empires Lost
A player started a new avatar and created a new empire. After a few days, their empire was gone.

Fixed an error in an SQL statement that caused all empires created since the 8/17 update to be lost. Those lost empires will show up as "Forgotten Empire 1234", where the number is the empire's unique id.

I sincerely apologize for any work that was lost as a result. If you were affected by this bug, I will gladly credit your account with two weeks of activation time. Just communicate your situation to me somehow: this forum, email, in game.

The empires that were lost are impossible to recover. They never got saved anywhere.

Lost empires will have to be recreated. I can help to change the empire of any buildings you already built. If you have not built a military HQ, doing so with your new empire will change the empire of all existing buildings on a world. If you can claim the world for your new empire, that will also change the empire of all existing buildings.

No Echo to Voice in Primeval World
In primeval world, the voice comm channel can be opened but none of the things people say show up in the channel. There are messages on the screen but they aren't in the comm channel window.

Fixed an error in some code that handles comm channel window visibility changes.

Enemy Primeval Healer
Why is the healer my enemy in primeval world?

Changed avatar initialization in primeval world so it no longer assigns an empire.

Damage|Destroy Buildings Diplomatic Incidents
When buildings are damaged or destroyed a diplomatic incident should be created.

Created diplomatic incidents to report damage and destruction of buildings. Added these to the war criteria dialog. Created a scroll area on the war criteria dialog because of the number of controls in the list.

Cryo Survives Recovery
A ship was destroyed. When the wreck was recovered, it still had all of its cryo passengers.

Destruction of a ship now empties the cryo berths.

Destroyed Buildings
Buildings with no hit points continue to burn and appear intact. How can I visually tell that a building is toast?

Destroyed buildings (0 hit points) now draw themselves as a partial framework of burnt boards, like when it was under construction. The wreckage of the building smolders but it does not burn. Fire and acid are removed.

Fyi, buildings are immune to complete destruction if there is a military HQ on the world. To destroy every building, they must be destroyed in this order: military buildings except HQ, HQ, civilian buildings except capitol, capitol. The capitol building is immune to destruction as long as the city has police.

To conquer a world that has a military base and one or more cities, the base must be destroyed. Then you can claim the world for your empire; that changes all remaining buildings and cities to your empire. Then build your own military base.

Environment Query
Information about an atom's environment is sometimes incorrect for a split second. This has visible and invisible side effects. The most visible is the blink|flash you see when stepping in|out of a spacecraft or getting in|out of a vehicle.

The fix for this required some data to be managed differently than it was before. A lot of code in many files was affected during days of work. Too bad the result couldn't be more interesting.

I tested this change on the debug servers until I can find no more problems. This is going to result in some server lock ups on the public servers; there's a lot more going on there than the debug servers.

I waited until this morning to update the servers, to give me the entire day to ride this out. Please be patient.

Later...

Travel Via Wormholes Crash
Open the UI to add a mission order. Select the travel via wormholes order. Client crashes.

Fixed crash when querying current sector.

Cannot Climb Ladder
When I attempt to climb a ladder, my guy seems to grab it then lets go right away.

Fixed environment query error related to ladder wells.

Fighter Thrust Sputters
When using the thrusters on a space fighter, sometimes they sputter on for a bit before shutting down. This can be deadly.

Fixed client/server vehicle throttle sync bug.

Cannot Buy Company Spacecraft
Go to spacecraft factory. Try to purchase a company spacecraft. Nothing happens. No response.

Fixed backward empire 0 test when purchasing a company spacecraft.

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  Road, Level Grade look like a slab
Posted by: Deantwo - 08-28-2018, 04:30 PM - Forum: Closed Bug Reports - Replies (1)

When making a road with the new-style system, you can choose "Sloping Grade" or "Level Grade". This is likely the old "Road" and "Road Slab" options renamed.

Level grade work like old-style road slabs, keeping the terrain level with the originating point.

However the look of the road looks like an old-style road slab. Since road slabs no longer exist under the new system, it should look like a normal road.

PS: Why does all the cities I have seen use "Level Grade"?

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  Different Labour Cost For Different Construction Materials
Posted by: zslayern - 08-27-2018, 12:11 AM - Forum: Arena of Ideas - Replies (8)

Right now labour cost seems to be at a base of 20 in addition to an extra labour point per unit of material used, this becomes very apparent in harsh environment buildings.
[Image: rvY04ir.png]
[Image: 7Okv4ke.png]
So now what happens is that buildings take an obscenely long time to construct since Air which is a primary material for harsh environment buildings (a lot of air is required per volume of Life Support assigned) makes up more than half of the building's construction cost.
I'm mostly fine with different materials costing a single labour point, but Air is a too big of an offender to ignore.
So here is what I think should be the case:
Air should be 0.01 Labour per unit.
Life Support materials (Electronics/Mechanical Parts, Plastics and Textiles) should be 0.5 labour per unit.
And the labour for each of the basic building materials should decrease the more advanced they are (or the other way round maybe?), for example, 2 for Logs/Lumber, 1 for Stone, 0.5 for Metal, 0.25 for Magmium and etc. 
This could also apply to Spacecraft construction as well.

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  Damaged Warp-Drive doesn't report as Inoperable
Posted by: Deantwo - 08-26-2018, 08:44 PM - Forum: Prerelease Bug Reports - Replies (1)

On a new-style spacecraft with a damaged warp-drive. The spacecraft damage report did not report the warp FTL drive was inoperable, instead it just couldn't be engaged.

Design: Starman Pucurty A1 by Barbiturix
Damage: Warp FTL Drive 90% (-18 antiflux), Wormhole FTL Drive 96% (-8 lumenite)

I could get the warp-drive to engage by using the power relay console. But still no indication on the spacecraft damage report.
PS: Can't tell FTL drives apart on the power relay console.

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  Can't Input Coordinates at Navigation Console
Posted by: Deantwo - 08-26-2018, 04:55 PM - Forum: Prerelease Bug Reports - Replies (1)

We can't input coordinates at the navigation console, means that we can't plot a course to far away sectors/coordinates.
The AI can do this, so would be nice if we were able to do it too.

We can now input coordinates at the transporter console, so should be easy to implement something similar to that.

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  Enemy Citizens come out to greet me
Posted by: Deantwo - 08-26-2018, 04:03 PM - Forum: Closed Bug Reports - Replies (1)

When in an enemy (old-style) city, enemy citizens spawn around me.

But talking with them they just say:

Code:
Please Deantwo, leave me alone. I am not permitted to speak to you.

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  Shooting Armed Bomb doesn't go BOOM
Posted by: Deantwo - 08-26-2018, 10:40 AM - Forum: Closed Bug Reports - Replies (2)

Shooting an armed bomb just destroys it without an explosion.
You don't have to defuse a bomb if you can just shoot it.

Maybe an armed bomb (dyanmite, C4, ect.) should blink and/or beep? So we can see the difference between a dropped bomb and a armed bomb.

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