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Underground Buildings Exploits |
Posted by: Deantwo - 07-16-2019, 05:44 PM - Forum: Prerelease Bug Reports
- Replies (16)
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The Weltreich empire's favorite military HQ design is exploitively designed so that it is underground.
This prevents AI ships from attacking the building because they can't get a clear line of sight to the building without hitting terrain.
It also makes it impossible to destroy the buildings without explosive weapons. For example a spacecraft with only a energy weapon bay will be unable to ever destroy it. This is even true when the building is still under construction.
Blueprints:
Code: Military Headquarters
Weltreich base <name>
Blueprint: 3067502 MilHill2
Architect: Racer FMXFM
Code: Military Headquarters
Weltreich base <name>
Blueprint: 2844901 Hill
Architect: Ceruleas JVJHSJB
Somewhat duplicate of: (Bug report) Deep Deep Underground Military HQ Exploit
This is made even worse when coupled with the (Bug report) Military HQ Spam Exploit.
Also the (Bug report) Power Plant Prevent Military HQ Demolition/Destruction bug makes it impossible to get rid of them even while they are under construction.
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Unable to Repair Ship |
Posted by: Mr. Mortius - 07-15-2019, 04:07 AM - Forum: Prerelease Bug Reports
- No Replies
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A ship of mine seems like it's consuming materials without using them to actually fixing anything. It requests repairs, and all the panels show that it is being fixed, but the health remains at zero.
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Black Holes and Temporary Sub-Space |
Posted by: Mr. Mortius - 07-14-2019, 11:11 PM - Forum: Arena of Ideas
- Replies (1)
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It might be interesting if every month or so, all the new black holes would open up wormholes to a small area of sub-space, maybe a few sectors in size. Inside this sub-region are exotic materials, and controlling a majority of the space grants empire-wide bonuses to the empire holding the most territory. After a week or two, the region collapses in on itself and all cities inside are lost. Any cities and ships inside are destroyed, and avatars teleported back to the main galaxy.
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Buildings Without Capital |
Posted by: Mr. Mortius - 07-14-2019, 11:01 PM - Forum: Prerelease Bug Reports
- Replies (2)
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Buildings without capitals are entirely undetectable unless in their system and still function fully. They should still show up on the starmap in the same way that normal cities do, maybe labelled as "structures present".
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