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Latest Threads |
Kindly revert to the old(...
Forum: Arena of Ideas
Last Post: wad67
2 hours ago
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2024-03-27 Ringworld Seas...
Forum: Updates
Last Post: Celarious
10 hours ago
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2024-03-22 Seasons, Delet...
Forum: Updates
Last Post: Celarious
Yesterday, 04:49 PM
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Homesick Blues
Forum: Bug Reports
Last Post: Grecanis
03-25-2024, 02:36 PM
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HazeronProspector v2.1.0
Forum: Indy Tools and Mods
Last Post: Grecanis
03-24-2024, 03:52 PM
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2024-02-23 Forum Upgrade
Forum: Updates
Last Post: Celarious
03-21-2024, 01:48 AM
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Game Crashes During Relic...
Forum: Bug Reports
Last Post: Mortimas
03-21-2024, 12:11 AM
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2024-03-16 Celarious' Fil...
Forum: Updates
Last Post: Haxus
03-17-2024, 02:40 PM
» Replies: 6
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Possible typo in Relic st...
Forum: Bug Reports
Last Post: Celarious
03-17-2024, 10:13 AM
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2024-03-14 Custom Spacecr...
Forum: Updates
Last Post: Haxus
03-16-2024, 12:47 AM
» Replies: 5
» Views: 282
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Cities of Tail V according to Villagers |
Posted by: Deantwo - 06-13-2019, 07:56 PM - Forum: Prerelease Bug Reports
- No Replies
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Found a village on my homeworld for the first time in a long while, this is what they had to tell me.
Code: Yukivmyhak: The closest city is Capitol. It is 7 km west of here.There
are no buildings. Nobody lives there. The town hall was
built there Dec
Seems they are taking the name of the building instead of the city itself.
Also the date seem to be broken.
Also had some information about the Weltreich base that was founded ~20 hours ago.
Code: The newest city is dEaD FOx. It is about 10 km southeast of
here.There are no buildings. Only one person lives there.
The town hall was built there February
Seems that the date is totally screwed up. It was founded today (well during my night).
Also it is a base, not a city.
Seems like the non-ASCII symbols were removed in the forum post.
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Crash to Desktop from Dossier |
Posted by: Deantwo - 06-13-2019, 07:28 PM - Forum: Prerelease Bug Reports
- No Replies
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I have a number of times had the dossier crash me to desktop. But I believe I can now reproduce it reliably.
On the dossier for Weltreich my empire has a ton of entries. When I am scrolling through them and selecting ones that I want to delete. Every so often, at some interval or cause I can't determine, it de-selects everything and scrolls to the top.
If I have managed to select some entries and click the "Delete..." button to open the dialog before they are de-selected, the game client will instantly crash to desktop of if press "Ok" to the deletion confirmation dialog while none are selected.
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Appeal to return to the old designer |
Posted by: Slaxx - 06-12-2019, 08:31 PM - Forum: Arena of Ideas
- Replies (6)
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So i really dont like the new designer.
HOWEVER. I seriously loved the old designer type.
This new one is like a full blown 3D model program and i am legitimately unable to make designs. GAME BREAKER. Especially for newcomers.
My idea was to use the old designer but rework it so you dont make block designs.
Specifically i L-O-V-E-D the drawing method. I want it back.
If i was to put it in terms:
Current designer: -2 fun
Old designer: +3 fun
Now if the old designer was reworked so it prevented blocky shapes, it would be perfect. Just make it so it automaticalöy smoothens the shapes or maybe add a exterior hull function and merely make the basics blocky-wise
Best would be an intelligent function, a "smart-designer" that smoothens edges like an anti-aliasing setting in 3d programs. Have it add superfluos matter automatically.
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Unable To Set Empires Stance |
Posted by: zalphor - 06-11-2019, 03:48 PM - Forum: Prerelease Bug Reports
- Replies (5)
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I am unable to set the stance of my empire twords another empire.
The friend and neutral stance buttons do not appear to function.
Tried:
-- Request empires button:
"Refreshes" the list but no changes of stance are shown.
-- Switched between my two avatars of the same rank and permissions:
no change.
Also cannot use the close document button in the diplomacy window.
Governance and Diplomacy buttons on side bar flash continuously and have not stopped since i renewed my subscription.
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Factory Complexes and Civilian Malls |
Posted by: Deantwo - 06-10-2019, 11:18 AM - Forum: Arena of Ideas
- Replies (16)
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The current building system is a little too complicated. You need massive buildings of each building type, and you need to know the exact blueprint to know what buildings types it works as.
See: (Idea thread) Building Blueprint Simplification
But this leaves us with one big question: Why can't my gigantic super mall building contain both casinos and grocery stores? Or why can't my mega factory building have an electronics floor and a computer factory floor? Why can't I have one huge building that does everything?
If we start with just the idea of "Factory Complexes" and "Civilian Malls", since these functions aren't necessarily unique in their appearance, but are likely best to keep factory and morale functions separate.
Basically the idea would be to design a big building that is without a specific type. Once you have constructed the building, you can go to it and add functions to it. In a sense just refitting it to change the volume allocation for the building.
For example: We construct a giant super mall building and then allocate half of its volume/rooms/floors/whatever to work as casinos, and the other half as grocery stores. Then later we find out that we didn't need that many casinos, we re-allocate most of those to churches.
Same works with factories, allowing us to dynamically allocate the amount of different workshops we want and the amount of each workshops.
Re-allocating the volume/rooms/floors/whatever can cause the building to undergo re-construction. Possibly consume some tools or commodities appreciate for the types. For example allocating computer factory workshops might require some soldering tools, and allocating churches might require stone and wood.
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Broker doesn't show Shipment limit |
Posted by: Deantwo - 06-09-2019, 09:17 PM - Forum: Prerelease Bug Reports
- No Replies
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Broker doesn't show how many shipments it can have scheduled.
Just a simple "2/10" to show that 2 shipments are scheduled out of 10 possible.
Can just show as "?/10" when the list isn't loaded yet.
This was not an issue for old-style brokers because it was based on number of broker levels, but now there is no way to see how many shipments can be scheduled without looking at the blueprint details.
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Openings? |
Posted by: Morjimoi - 06-07-2019, 09:02 PM - Forum: Cantina
- No Replies
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If I make openings on a structure, as room or hull voids and put a guard post on the inside so they can see out, if they see an enemy and they have a gun will they shoot at them? Like a bunker opening?
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Reloading saved missions from disk breaks harvesting |
Posted by: Toastbrewt - 06-07-2019, 04:29 PM - Forum: Prerelease Bug Reports
- No Replies
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Hey.
I wanted to report something i recently noticed.
For some reason if you load a mission that contains atmo harvesting from a disk the harvesting orders are broken.
I noticed that when i saw one of my ships sitting in orbit doing nothing. A quick check later i noticed it is at the harvesting order and was doing nothing.
Solution for me was setting missions to hold, removing the current order and reinsert harvest order and it was working fine again.
Greetings
David
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