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  Harsh Environment Buildings
Posted by: Mr. Mortius - 07-29-2018, 06:11 PM - Forum: Closed Bug Reports - Replies (2)

Nearly all existing harsh environment designs don't work in most harsh environments anymore. My guess is that the change to volume/process increased the number of processes each building had, which increased the required life support.

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  Exterminators Don't Exterminate
Posted by: Mr. Mortius - 07-29-2018, 03:39 AM - Forum: Closed Bug Reports - Replies (3)

I requested for monsters aboard my ship to be exterminated by the nearest city. The city reported them as being exterminated, but did not actually remove them.

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  New Designer Calculates Incorrect Volume
Posted by: Mr. Mortius - 07-29-2018, 02:24 AM - Forum: Closed Bug Reports - Replies (2)

A 46.4443393 x 46.4443393 x 46.4443393 meter cube reports as having a volume of 94,569 instead of 100,184 as it should. This occurs for other shapes too, seemingly at random.

Edit:
This occurs for cubes without that degree of precision. A 46.45^3 cube had the same issue.

Edit:
10x10x100 + 2x4x23 prisms still report as 94,569 instead of 100,184 m^3.

This optimized city for a 1,800 meter harsh environment world has 93 m^3 of tolerance out of 1638400 m^3 possible volume, or an allowable error of .0057%. It's difficult to design to that accuracy when the designer doesn't report volumes correctly.

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  New Character Drop-downs
Posted by: CptBraddock - 07-28-2018, 03:15 PM - Forum: Closed Bug Reports - Replies (4)

I've noticed that the drop-down menus, when creating a new character, don't display any options. You can still click the options in the drop-downs, but you can't see what is being selected until after you've selected it.

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  Make Mash
Posted by: Deantwo - 07-28-2018, 01:43 PM - Forum: Design Studio - Replies (3)

Is there no way to turn a hull part into a mash part?

Making some small detailed furniture, and accidentally used a hull part, I want to use a mesh part so it doesn't add hull volume (outdoor furniture) and doesn't have collision.

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  binary system stars very close to eachother
Posted by: Slaxx - 07-28-2018, 08:04 AM - Forum: Closed Bug Reports - Replies (4)

is this supposed to be?

[Image: RhzcsPm.jpg]

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  Backpack Quality, Drop Upon Death
Posted by: Deantwo - 07-27-2018, 08:08 PM - Forum: Arena of Ideas - No Replies

It would be interesting if the quality of a container (crate, backpack, gravpack, utility belt, box, etc.) reduced the chance of items being dropped from them upon death.

New players will maybe drop more items on death, but having a high quality container will protect more items. It wouldn't be a bad thing for advanced players to not drop any items on death, since it is likely trivial for them to replace stuff anyway.
The issue I see is not being able to steal stuff off your fallen enemies.

Maybe the whole death cause "drop one random item" needs to be changed, but I have no good ideas apart from "drop everything".

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  Ordnance Possible Rollover
Posted by: Mr. Mortius - 07-25-2018, 01:54 AM - Forum: Prerelease Bug Reports - Replies (4)

My ship is only able to fire around 3,300 beams at a target, despite having many more loaded. The ship is in very close range to the target.

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  Old Designer Nerf
Posted by: Haxus - 07-25-2018, 12:18 AM - Forum: Cantina - No Replies

Please read and post any objections there.

http://hazeron.com/mybb/showthread.php?tid=138

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  Old Designer Nerf
Posted by: Haxus - 07-25-2018, 12:14 AM - Forum: Design Studio - Replies (8)

I propose to nerf the old building and spacecraft designers completely. Existing designs would be unaffected. Existing buildings and spacecraft using old designs would also be unaffected. You just wouldn't be able to enter the old style designers any more.

You already can't enter them using the Launcher. The buttons to launch the stand alone old style designers were removed in the last launcher update.

Does anyone object to removing access to the old style building and spacecraft designers?

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