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Add real bot spacecrafts ...
Forum: Arena of Ideas
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Planetary Name List Bug?
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  Designer Paint Color
Posted by: Mr. Mortius - 08-05-2018, 03:16 PM - Forum: Arena of Ideas - Replies (1)

It'd be very useful if the designer had an option to select the paint color of an existing face to use on other parts.

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  Crew Status Report
Posted by: Mr. Mortius - 08-04-2018, 04:15 PM - Forum: Closed Bug Reports - Replies (4)

Crew no longer respond to a request for a status report on the crew channel. I hold the captain's berth, and they will respond to status requests when hailed from the fleet channel.

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  Reports From new Cities Outdated
Posted by: Mr. Mortius - 08-04-2018, 04:25 AM - Forum: Closed Bug Reports - No Replies

Reports I receive from new style cities are often hours out of date, and cannot be updated to more recent ones using the refresh button on the report. Old style cities in the same system send their reports on time.

Edit:
The reports are updated when I re-enter the system. It seems like the cities need to be loaded to send reports?

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  bring back the old style
Posted by: nightslaysanta - 08-03-2018, 05:52 PM - Forum: Arena of Ideas - Replies (20)

using the old style method of building and use it as a alternative for rooms

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  2018-08-03 City Report, City Capture, Exchange in Designer
Posted by: Haxus - 08-03-2018, 04:30 PM - Forum: Updates - Replies (3)

City Report No Police
The requirement for police has baffled a number of new players. It would be helpful if the city report said something when there's no police.

Facilities section of the city report now shows a helpful statement about the need for police, when there are none.

HQ Report Civilians
City report from a military base should point out that the lounges and stores include local civilians.

HQ city report now says the lounges and stores include local civilians.

City Report Timer
When a city report is requested, the button to request another is grey until 13 minutes have passed since the report was generated. With new cities, this does not make sense because reports are generated when requested.

Timeout removed from request next report button.

Capture World
Build a base headquarters. This should capture all cities on the planet but it doesn't.

All buildings on the world change to the empire of the headquarters when a base is built. City ownership changes when capitols are captured.

Exchange in Designer
After the recent nerf to the old designers, the buttons disappeared to access the building and spacecraft blueprint exchanges from inside the designer.

Blueprint exchange interfaces are now accessible while inside the designer.

Broker Delivery Time
Broker delivery time estimates are adjusted faster based on broker Q. However, the shipments are not delivered at the estimated time.

Fixed an error that caused all broker shipments to be delivered at 2x lightspeed, unadjusted for broker Q, which did not match the estimates.

Broker shipments are delivered at 5x lightspeed, adjusted for broker Q, as estimated.

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  Ship takes more to repair than build.
Posted by: Vectorus - 08-03-2018, 10:56 AM - Forum: Prerelease Bug Reports - Replies (4)

A ship was damaged. The ship took 10 million metal to build, but at 90% hull, it required 70 million metal to repair.

What gives?

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  Clearly Label Money Cost Amount that is Government Only
Posted by: Deantwo - 08-03-2018, 06:07 AM - Forum: Arena of Ideas - No Replies

Currently patent research is the only money using manufacturing process. But few probably know that citizens pay up to half the patent cost. Special rules like this that you can't see in the UI itself are generally bad since it cause confusion.

I suggest that using money as a manufacturing material should be separated into different "materials" that more clearly label where the money has to be from. One that is "Government Money", "Citizen Money" and "Any Money". At most just a slightly different icon for them.

This wouldn't have much of an impact on anything today, except for the patent process would have two separate money stacks, 500 "Government Money" and 500 "Any Money". But if new manufacturing processes are added that use money, we would have a chance to select if it should be civilian or government funded and have it clearly shown in the manufacturing UI.

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  2018-08-02 Jobs Reported, Construction Blocked, Surrender Cities, NPC Experience
Posted by: Haxus - 08-02-2018, 03:00 PM - Forum: Updates - Replies (4)

Jobs Reported
I disabled a lot of jobs but they are still counted on the city report.

The city report now reports the number of jobs that are actually enabled. Only manufacturing jobs can be disabled. Professional and service jobs cannot be disabled.

Construction Blocked
I could not build anything because an enemy unit was present. I could not find them.

Construction is no longer blocked by avatars who are not on line.

The message 'Enemy unit present' was change to say 'Enemy unit present on world', because I thought the enemy unit was in the area of the new building, didn't remember any enemy unit on the planet blocks construction. This wording change will be posted with the next client update.

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  System Survey Report Incorrect
Posted by: Deantwo - 08-02-2018, 01:08 PM - Forum: Closed Bug Reports - Replies (4)

This was reported on the old forum multiple times too I think.

I have been seeing some systems that have incorrect survey reports. Moons or plants missing, number of planetary rings aren't the same or don't exist, resource qualities not being as promised, etc.

I see this mostly happen to systems that I have surveyed years ago, and then a new player spawn in the system, changing the system seed.

Most of all I would love for new player spawning mechanics to be changed. Even more so with the removal of "join empire at avatar creation", new player spawning has been destroying more and more systems. Anr has also been vocal about this in the past, the galaxy's system seeds are all slowly being changed to new player systems.
Would be nice if a system that existed years ago (and decayed) would still exist now, and not get permanently changed because a new player happened to spawn there. As I stated before I went on a rant, it is causing issues for system surveys.

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  Making a Lamp
Posted by: Deantwo - 08-01-2018, 09:40 PM - Forum: Design Studio - No Replies

I was wondering if anyone knows oh a good way to make a lamp.

Working on a building design and want to add a basic little outdoor lamp to give it some light. But I see no option to make a lighting object other than the spacecraft blinking lights and such.

So anyone know of a good way to make something that feels like a lamp and maybe even produce light?

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