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Prerelease Bug Reports
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Go to first unread post Crew stuck
jakbruce2012, 01-25-2020, 03:44 PM
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01-25-2020, 05:50 PM
Last Post: jakbruce2012
  Lightbulb
13 19,216
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01-25-2020, 12:41 PM
Last Post: Seathre
   
Go to first unread post Transporter pads cost Io Tubes
Deantwo, 01-22-2020, 06:38 AM
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01-22-2020, 06:38 AM
Last Post: Deantwo
    24 30,543
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01-19-2020, 05:02 PM
Last Post: Vectorus
   
Go to first unread post Inertia? What Inertia?
Vectorus, 01-15-2020, 10:26 PM
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01-16-2020, 10:50 AM
Last Post: Vectorus
   
Go to first unread post shield base texture issue
jakbruce2012, 01-15-2020, 01:06 AM
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01-15-2020, 01:06 AM
Last Post: jakbruce2012
   
Go to first unread post Underground Buildings Exploits
Deantwo, 07-16-2019, 05:44 PM   1 2
16 27,765
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01-12-2020, 03:39 PM
Last Post: Deantwo
    2 4,200
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01-12-2020, 06:26 AM
Last Post: jakbruce2012
   
Go to first unread post no population, full labor
jakbruce2012, 12-30-2019, 07:49 PM
6 8,210
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01-10-2020, 07:47 PM
Last Post: Deantwo
   
Go to first unread post Building Volume & City Reports
Seathre, 01-09-2020, 05:53 PM
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01-09-2020, 06:01 PM
Last Post: Seathre
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01-05-2020, 08:22 PM
Last Post: Deantwo
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01-05-2020, 06:08 PM
Last Post: jakbruce2012
   
2 3,896
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01-04-2020, 09:50 AM
Last Post: Vectorus
   
Go to first unread post Asteroid Problems
Seathre, 01-03-2020, 02:33 PM
1 4,082
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01-03-2020, 03:01 PM
Last Post: Deantwo
    0 1,851
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12-29-2019, 11:30 AM
Last Post: Vectorus
   
Go to first unread post Ship Cannot Target Buildings
Vectorus, 12-27-2019, 06:55 PM
2 3,976
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12-27-2019, 09:17 PM
Last Post: Vectorus
   
Go to first unread post Unable to Re-Targoss
Deantwo, 12-27-2019, 11:07 AM
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12-27-2019, 11:07 AM
Last Post: Deantwo
    0 3,172
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12-23-2019, 04:51 PM
Last Post: Deantwo
   
Go to first unread post Production Hangs at Zero
Vectorus, 12-23-2019, 09:57 AM
0 2,600
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12-23-2019, 09:57 AM
Last Post: Vectorus
   
2 3,554
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12-14-2019, 06:38 PM
Last Post: Vectorus


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