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  Multiworker process gather like single worker
Posted by: Jey123456 - 06-11-2018, 07:23 AM - Forum: Closed Bug Reports - Replies (2)

Processes that depend on a resource to be gathered from the wild (like how animal carcass from pasture require 10 vegetation density per worker), are still only gathered 1 per cycle even with multiple workers. 

This mean that 40 "1 field farms" will harvest from wild nearly 40 times faster than 1 large farm with 40 field worth, the 1 field farm require 10 vegetation density, which take 10 cycles, and the 40 field farms require 400 vegetation density, which end up taking 400 cycles currently. 


This issue apply to anything that "gather" a resource in the same way but can only think of farms using pasture currently. "tool" based resources like air density are not affected since you only need 1 no matter the number of workers.

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  No gravity in design studio without hull
Posted by: Ikkir Isth - 06-10-2018, 04:30 AM - Forum: Closed Bug Reports - Replies (1)

Was working on testing assemblies and noticed I couldn't test gravity without adding in a random hull somewhere.

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  Crash on entering Design Studio
Posted by: Ikkir Isth - 06-10-2018, 04:06 AM - Forum: Closed Bug Reports - Replies (1)

Had a crash on entering design studio after flying around for awhile.

So far cannot replicate after relog.

Edit: and more crashes, any crash logs to look for at the moment?

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  Limit which blueprints appear in building menu
Posted by: Ivan - 06-09-2018, 02:46 PM - Forum: Arena of Ideas - Replies (2)

Right now it seems all published building ddesigns appear in your list of designs int the buildings menu.

If you want to alternate between a few of your own designs, you will need to scroll through the entire list all the time. (e.g. there are 26 blueprints for a house right now, with just 10-20 active players?)

Having just the designs that you made yourself or purchased from the blueprint exhchange for the empire availabe (+ maybe one default design, like in old style) would increase quality of life alot imo.

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  Default buildings with full interiors
Posted by: Ivan - 06-09-2018, 02:36 PM - Forum: Arena of Ideas - Replies (5)

Hazeron is a bit of a mix between X3 Terran conflict and simcity. One of the main selling points of Hazeron that differentiate it from those other games were fully explorable building and ship interiors. My biggest fear with the new designer was that that aspect would disappear.

While it is possible to make full interiors, it seems to be discouraged and the default buildings (or those made by Haxus) do not have interiors.

Interiors are unecessary you say? When u see a house without windows and with a door u cannot actually open or enter, it is no longer a house but a prop that looks like a house.

Hazeron is about being able to go everywhere you should be able to go. No invisible walls, no painted backdrops that are unreachable, and similarly it should not have buildings with fake doors that cannot be entered. That's what traditional games do and is annoying and stupid. Hundereds of fake doors that cannot be openend.

Sure I can design all my buildings with full interiors, and I will never make a new style city until I design fully enterable buildings., but then when conquering or defending other players cities or figting wars it will possibly be amongst empty props that look like buildings. Unless most other players also make full interiors and especially unless the default buildings have full interiors.

Possible future urban warfare with fully enerable buildings, so u can snipe from a window etc would really be much cooler than empty shells imo.

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  2018-06-08 Building Construction, Hospitals, Discord
Posted by: Haxus - 06-08-2018, 09:42 PM - Forum: Updates - Replies (7)

Building Construction
Buildings are allowed to totally overlap other buildings.

A slight change was made. The origin point of a new building must not fall within the site of an existing building when you are placing it.

This does not prevent a building that is placed later from overlapping the origin point of an existing building. That will change. I overlooked it until now.

This change does not affect existing buildings. They will remain where they are and their function will not change.

Designer Drag/Copy Bug
When using the designer on line, a part that is dragged while holding the Ctrl key is copied but the copy does not become visible until you undo/redo or make other changes.

Fixed. This bug did not affect the off-line designer.

Hospital Material Requirements
Hospital material requirements are kind of high tech, due to the surgery station.

Surgery station, with surgery module, no longer adds plastic, electronic parts, or mechanical parts to a building design.

Hospital Morale Effect
Hospital morale penalty in city report says it needs surgery stations, which is incorrect.

Hospitals are tallied by the number of offices they have, not the number of surgery stations. I missed changing the wording in the city report when I changed that requirement. It's a lot easier to allocate space to lots of offices than it is to create lots of surgery stations.

No Hospital Design
There is no hospital design in the blueprint exchange.

A free basic hospital design was posted to the Building Blueprint Exchange. It has 41 offices so it should service a sizeable population of 3280 people, at 80 people per office.

This design uncovered a couple of bugs but they aren't a factor when tallying hospitals for morale effects. The bugs are:

  • Front steps are hard to climb unless you jump.
  • You cannot enter the surgery station or hospital bed.
I am working at eliminating the negative morale modifiers from my new city. I will be posting more building designs as needed to accomplish that task.

Hospital Under Construction
When a hospital is under construction, you can see the screen for the surgery station while the building is just a framework of beams.

Display screens and a few other misc. parts are no longer displayed while a building is under construction. This bug affected all buildings, not just hospitals.

Spacecraft Take Off
A spacecraft design would not take off with AI at the helm but a human pilot could do it.

Fixed an error in the maximum vertical thrust limit imposed when AI operated the helm. This also affected forward acceleration in atmosphere.

Discord
Lots of people ask to have a Shores of Hazeron presence on Discord.

This one is for Deantwo. I'll try to figure this thing out.

This is the invite link. I don't think you need it if you are already a Discorder.

https://discord.gg/CPrpDzJ

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  Paragons of Design
Posted by: Mr. Mortius - 06-08-2018, 09:11 PM - Forum: Design Studio - Replies (26)

The purpose of this thread is to show off some of the different and unusual designs everyone has come up with, to help spark ideas and lead to new, innovative creations. I'll start with a few ships/buildings of my own.


Each of the ships included in this initial post here have been selected for their notable gracefulness, carefully thought out color schemes, and attention to detail. Designs will gradually be added over time. Feel free to include your own unusual approaches.

Planetary Bombardment Ship:
[Image: tw5974m.png]
[Image: WnPGjnM.png]

    Description:
    This ship was originally built to fulfill the need for a design capable of turret spam. It might be difficult to believe, but it was designed in just thirty minutes! The textures were all generated uniquely for this ship, using a procedural generator I had left over from another project. Turrets are all rocket launchers, as well as the main weapon bay, for use against stationary targets.

Weltreich Flagship:
[Image: OJNgWGh.png]
[Image: o749qWF.png]
    Description:
    Lost to the ages, this monolithic design (Pictured here landed at a small moon) took a staggering five months to construct and, due to it's age, exceeded the maximum volume allowed for any spacecraft made today. It saw battle only once, when it served as an advance guard while taking a 20-arc ringworld. The explosions from it's main weapon bay were as large as half the ringworld arcs themselves.

Declaration of Arrival Buildings:
[Image: 1g5Ts6S.png]
[Image: wYalRRc.png]

    Description:
    While they still existed, the purpose of these two structures was to announce the arrival of the Weltreich empire in new systems. Each building encompassed the entire solar system it was built in, projecting either the empire's flag for propaganda or a chaotic mess of colors for the sake of confusion.

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  Design Studio Forum
Posted by: Haxus - 06-08-2018, 09:03 PM - Forum: Design Studio - No Replies

This forum is intended for questions and discussion about the built in designer for spacecraft and buildings. They are combined into this same topic because the basic designer is the same for both. Different options are available for spacecraft and buildings but the designer and methods are the same.

If you have cool pictures, please post them to the Shores of Hazeron Fans group on Facebook. They might get seen by a few more people there and maybe even spark some interest.

https://www.facebook.com/groups/1705844726168062/

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  Subforum: Design Studio
Posted by: DFDelta - 06-08-2018, 05:46 PM - Forum: Arena of Ideas - Replies (7)

Could we get an area (read subforum) on the new forums dedicated to the design studio, as a place where we can talk about the design tools, ask questions or maybe advertise our creations?
Maybe even have it broken down further with a subforum for each designer.
I've always found it weird that a game where designing your own stuff plays such a large role would have no dedicated place for it on its forum.

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  Friends Joining in, Question.
Posted by: Wess - 06-07-2018, 02:43 PM - Forum: Cantina - Replies (3)

Good morning. 

        Our group has decided to make another run on Shores of Hazeron, some have played some have not. Needless to say we would like to join the same (nation?). It's been a couple years~ since I played, however, it seems to me that I had to get to a certain point in-game before another could join? Capitol maybe? I just don't remember and the info I've read is contradicting. 
        Here is the question. Four of us want to play tonight (after work) We have a couple hours to play. What do I need to do to get to the "join" point and about how long does this take? Is it possible to get that done in a couple hours?
        So far i have created a race and logged in, nothing more. (ran out of time) so we intend to get this done tonight and setup for the weekend. Any up to date info would be great. Thanks!

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