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2024-03-30 Lockup Bug, Bi...
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Picture Thread 2.0
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Game crashes on mission a...
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Mission transmitter somet...
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Blowing doors?
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2024-04-27 Missiles, Ordn...
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Underground Habitat Bugs
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2024-04-18 Recover Vehicl...
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Add real bot spacecrafts ...
Forum: Arena of Ideas
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Planetary Name List Bug?
Forum: Bug Reports
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04-27-2024, 06:43 PM
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Unable to land at Airport - is this a bug? |
Posted by: Snowmantis - 08-19-2018, 04:55 PM - Forum: Prerelease Bug Reports
- No Replies
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With certain larger ship designs I have been unable to land at the airport of my capital city via the crew channel commands. The spacecraft just bounces up and down in the upper atmosphere trying to land. - I can pilot the ship down and land
- I can land on terrain and go to airport issue a command to land at "these" coordinates and all works just fine.
- Smaller shuttle type ships, don't seem affected.
- Using the same Airport blueprint in other cities I have not have any issue landing the larger ship at the airport.
Is this some kind of landing check bug? There are no objects in the way. No vehicles, no NPCs, etc. In fact an item I find interesting is that on another city with the same airport blueprint the raised landing pad is over the local villagers and their teepees and lands on that pad every time.
Is there something else I should be looking for?
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Building Blueprint Simplification |
Posted by: Deantwo - 08-19-2018, 12:45 PM - Forum: Arena of Ideas
- Replies (12)
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First off, I don't mind the new building designer. Making building designs is fairly easy and can looks awesome.
However the issue is when it comes to defining what that blueprint is gonna be used for. Do you add more "workshops" so it works as a factory, sure but then do you also add "arenas" so it can be used as an arena? You can do that if you want, but why? A building blueprint with 20 workshops and 10 arenas would be huge and would never be able to do both things at the same time.
Freedom of design is good, but there is no need to allow players to make horribly stupid designs with a ton of different uses but is bad at all of them.
I suggest that morale buildings, military buildings and government buildings all get restricted so that they can only be used for their intended purpose.
Examples: - An arena blueprint should only be usable as an arena.
- A church blueprint should only be usable as a church.
- A housing blueprint could be used as any housing type building.
- Factory blueprints can be generic and used for any factory type building.
This would also make assigning volume for morale buildings a lot easier. Select the morale building type you want it to be, set the number of "levels" it should count as by assigning volume to a single "morale space" type volume.
Disallow adding morale type volumes to none morale buildings, to prevent adding useless volume that will be wasted.
Related suggestion: (Idea thread) Building Room Numbers instead of Volume
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Scare away Animals by Holding a Torch |
Posted by: Deantwo - 08-18-2018, 07:39 PM - Forum: Arena of Ideas
- No Replies
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Just a random idea, while holding a torch in your hand small animals could be scared and try to stay away from you.
Would be useful for just starting out. If it is too useful it can be made to only/not protect you at night.
A higher tech device could be added to scare away all animals (mega beasts included), but that just falls down into my long list of utility equipment ideas.
Related idea: (Idea thread) City use for Lanterns and Torches
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Flying character grounded |
Posted by: jakbruce2012 - 08-18-2018, 11:01 AM - Forum: Closed Bug Reports
- Replies (2)
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Air density calculations seem a bit too extreme now.
I have been unable to fly at all since, only glide from a tall building.
The air is thick enough to breathe without a helmet, yet not enough to fly.
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