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  New Door Type and or Multi State Object
Posted by: jakbruce2012 - 09-23-2018, 05:47 PM - Forum: Arena of Ideas - Replies (2)

I would love to see a new type of door implemented, that instead of open or closed steps through its states one at a time.
One state advanced per button press, maybe even two button types(next state, and previous state).
No automation at all. No auto open or auto close, no action permitted by AI.

This could be used for screen covers, multi state shutters, movable equipment, reactor inspection covers, airlocks that require one door to always be closed, etc...

I'm wondering if this is even possible, and if so it would be an amazing feature to have.  Could be lumped in with the existing door object in the designer.

I suggest this because even non-automatic doors still close themselves after a time and that prevents their use for many of these things.

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  University morale not working properly
Posted by: zslayern - 09-23-2018, 02:53 PM - Forum: Closed Bug Reports - Replies (4)

[Image: qxSp2rp.png]
Assigning manufacturing lines is still the solution it seems.

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  Avatar not in CoC can Run 0 Shop Jobs
Posted by: Deantwo - 09-23-2018, 02:40 PM - Forum: Closed Bug Reports - Replies (1)

It used to be impossible for avatars that weren't in chain of command of a city to run jobs that didn't have "Employ Citizen" checked.

In new-style manufacturing lets anyone run a manufacturing line that has 0 workshops allocated.

I would suggest the old behavior be carried over. So others can't run a disabled manufacturing line.

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  Rockets hit firing Fighter
Posted by: Deantwo - 09-23-2018, 12:41 PM - Forum: Closed Bug Reports - Replies (8)

Was playing around with a Space Fighter F2, firing rockets. All 3 fighters were destroyed by the rocket hitting the fighter itself.

It only seemed to happen when the fighter was at an angle or something, not sure.

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  Fall Damage when Crawling on Corner
Posted by: Deantwo - 09-23-2018, 11:29 AM - Forum: Closed Bug Reports - Replies (1)

I have now twice died from crawling around on the sharp corner of a square hill. I start taking damage very suddenly and then puff the camera shoots into the sky and I am dead.

The first time I even died so hard that I dropped two items. The items are not on the ground where I died.

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  Bomb Action 1 Missing
Posted by: Deantwo - 09-23-2018, 10:28 AM - Forum: Prerelease Bug Reports - No Replies

When I hold a bomb in my hand, I can't scroll to select the non-arming use action (action ID 1).

But I can take another item in my hand, bind action ID 1 of that item to a number key, and then equip the bomb again, then I can click the number key to get action ID 1 of the bomb.

Is it possible that this is missing for other items too.

PS: Bomb action ID 1 is used to add a bomb as ordnance to a vehicle.

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  Building sites not deformed by explosions
Posted by: zslayern - 09-23-2018, 09:48 AM - Forum: Closed Bug Reports - Replies (4)

This creates virtually impenetrable buildings such as 3067502 MilHill2, in which the hull is hidden under a building site. Nitrate Explosives and I assume other remote explosives do not penetrate through building sites as well.

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  Empire 0 consider other as enemy
Posted by: Deantwo - 09-23-2018, 09:45 AM - Forum: Closed Bug Reports - Replies (5)

Since Empire 0 consider all other empires as enemy, they no longer export commodities to other empire's buildings or cities, and they are unable to build any new buildings when an empire player visit because of "enemy unit on world".

Why was it changed from neutral?

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  Burn Patents On Capture
Posted by: Deantwo - 09-23-2018, 08:42 AM - Forum: Arena of Ideas - Replies (2)

Currently if you capture any city of an advanced empire, you get access to ALL their patents.

I suggest that most (not all) patents get deleted from the city before the ownership transfer happens. Akin to the people shredding all the confidential patent research before trying to escape or surrender. A few random patents can be left behind as you always miss something when you are in a rush.

[Image: shredder.png]

This would limit that major reward from capturing one city from an advanced empire. Force them to actually capture more than one city if they are attempting to gain patents.

I will point out that yes, patents aren't that valuable right now, since if you can use a patent you can also make it. But this could apply to other things too maybe, such as dumping fuel and weapons upon capture.

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  Officer does not complete "Travel to Coords"
Posted by: Vectorus - 09-22-2018, 06:28 PM - Forum: Closed Bug Reports - Replies (5)

On two occasions so far, an officer has failed to mark a "Travel to Coordinates" order as complete, although the helm is satisfied with his position.

In both cases, the coordinates were galactic.

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