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Add real bot spacecrafts ...
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  Armor Designer implementation before steam
Posted by: Hannibal - 12-12-2018, 11:08 PM - Forum: Arena of Ideas - Replies (3)

i think armor designer implementation, although might take a while, is important to create before steam release, as all empire wearing the same armor literally rips apart any and all uniqueness of empire culture in invasions and combat, when everyone is wearing green space suit theres no real difference.

although not simple and time intensive, a clothing/armor designer where you edit the armor textures on the models per specie of that empire would give very empire a unique culture that would further Shors of Hazeron's strength, customization.

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  Steam
Posted by: Haxus - 12-12-2018, 01:01 AM - Forum: Cantina - Replies (134)

The process of publishing Shores of Hazeron on Steam has begun. I reviewed all of their documents, found nothing objectionable, signed the documents, and paid the product registration fee. I am currently waiting for their review and approval. It will take a minimum of a month, mainly because it is my first product on Steam and there is a built-in 30 day time delay in that case.

In the mean time, I'll be working harder than ever to fix bugs and tie up loose ends to get ready. There are a few minor items on my list that must be done before publishing.

Some integration of the Steamworks SDK is also beneficial. I have made good progress there, currently waiting for things to move along with my application paperwork before I can go much further. At this point I need a valid application code, which I can't get until the paperwork is done.

There are some approval steps along the way, when Valve reviews my software product and marketing materials. That could introduce delays.

Nothing is ever as done as you would like. There's a million features and minor improvements that could be made. My to-do list still has over 1000 items on it but they are dwindling. Many are just that, new features and minor improvements.

At the bottom line, SoH is feature-complete. No essential feature of the game is missing. It is well poised to mature and grow. It is ready enough to go to the next level.

Who knows. Maybe SoH will actually make some money. I'd be most happy to just earn enough to pay my server bills every month. That would be a welcome milestone, to have this project funding itself. If that goal cannot be met on Steam, then the future of Shores of Hazeron is in serious doubt.

With a little luck, maybe we'll pull the nose up on this thing before it hits the terrain.

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  2018-12-06 Commander Settings, Sound, Ship Damage
Posted by: Haxus - 12-06-2018, 10:14 PM - Forum: Updates - Replies (4)

Commander Settings
Settings window is incomplete for Hazeron Commander. It has controls it doesn't need. It is missing controls that are needed.

Finished Hazeron Commander settings windows.

Commander Sound
Sounds in Hazeron Commander are not responding to volume settings or sound file overrides.

Used a different/better sound object. Fixed sound file override bug.

Admin Unpublish Blueprints
A building blueprint was reported to have an offensive thumbnail image.

Changed blueprint exchange to permit admins to unpublish designs. Unpublished the offensive design.

Unpublish Name
It would be nice if the response from the server included the design name when unpublished.

Changed server response to include the design name when unpublishing a design.

Commander Network Activity
The network activity indicator from the OpenGL scene would be handy in the commander, to know when it is alive.

Created a widget from the OpenGL code that rendered the network activity indicator. The widget does not use OpenGL, just simple painting. It is positioned in a vertical space that may eventually include critical information, such as your health bar.

Ship Damage Bug
A spacecraft was destroyed. After recovery, the amount of metal needed to repair the ship far exceeded the amount of metal needed to build the ship.

The ship had an adamantine hull module. None of the repairs required adamantine.

Fixed a bug in the spacecraft damage code that did not consider adamantine to be a repair component. This was likely the cause of the problem. We'll see.

Launch Commander
Launcher does not have a button to launch the commander.

A button was added to the launcher to launch the commander. If you were using the most recent version of the launcher, it should have shown a message indicating that a new version was available.

Offer Item Overlapping Text
The offer item window has some text that overlaps other text.

Fixed layout error on offer item window.

Delete Design Unpublish
When I delete a design it disappears from my blueprint exchange as if unpublished but later it shows up again in the exchange.

Fixed code that was supposed to unpublish designs as they are deleted. You now get a feedback message regarding the unpublish when you delete a design.

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  2018-12-05 Cities Mission Orders, Hazeron Commander
Posted by: Haxus - 12-05-2018, 05:00 PM - Forum: Updates - Replies (5)

Cities Mission Orders
Crew does not execute "city" related orders when the target is a new style city.

Updated NPC AI to find new style cities when executing orders to patrol or go to cities and airports.

"Armor" Inadequate
When building structure is inadequate for the environment, the message says you need more armor.

Updated messages to say "framework" instead of "armor".

Hazeron Commander
A stand-alone client chat program would be handy.

First version of Hazeron Commander is now ready.

  • Launcher downloads the program but it does not have a button to launch it yet.
    • On Windows, look for Hazeron Commander.exe.
    • On Linux look for HazeronCommander.
    • On MacOS look for HazeronCommander.app. This app could be missing a file or two, pending testing.
  • Network activity indicator is needed.
  • Body stats are not immediately visible.
  • No indication of hits as your body takes damage.
  • Your avatar is visible in the universe, just like when you are using the OpenGL client. Your avatar will starve and be affected by conditions like poison and disease.
  • Most user interfaces are available from the OpenGL client, including mission orders, building/city windows, and cargo hold access.
  • Design studio and building construction windows are not available.

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  tractor beams
Posted by: jakbruce2012 - 12-05-2018, 02:02 AM - Forum: Cantina - No Replies

I found a funny video about tractor beams... thought I should share.
https://www.facebook.com/CollegeHumor/vi...447162807/

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  Option to turn off warp visual effects
Posted by: Ivan - 11-30-2018, 02:42 PM - Forum: Arena of Ideas - Replies (6)

For a long time when you turned off the skybox there was no visual effect to warping. This bug seems unfortunately to have been fixed , so could we perhaps have an option to turn off the warp visual effects?

I prefered looking at the black void and ocasionally seeing a system when I pass by or seeing how i approach, or move away from a system or ringworld.

Not urgent or crucial, so perhaps when everything else is fixed and you have nothing esle to do, maybe in 2025 or something like that, if you feel like doing it :D If not so be it.

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  I'm here, and I'm watching
Posted by: Kipx - 11-29-2018, 12:38 AM - Forum: Cantina - Replies (2)

Hey!

Just wanted to pop in and say I'm impressed with how many updates this game still gets. I played for a while back when input lag was still a thing, and Syndicate was ravaging the only universe that existed at the time. Left for a while after getting ravaged and came back when the input lag was removed, had a good time, got ravaged again, and went on my merry way... but this game never left my mind.

This is truly one of the most unique games I've ever played, and it amazes me how it's primarily only been worked on by one person. However, it pains me to know how truly lovely a game is and how fantastic it can be, but also how little people are on most days. I understand sometimes it's better to have a small community for a game like this, and I almost agreed when there were 50+ avatars on daily, but now it's uhh... like at most 4? I mean who knows, I may have no idea what I'm talking about, but I do check regularly... because I want to play more but can't really justify spending money personally... until I get TRULY desperate :P.

Really I just want to engage with the community I had so much fun with before. My screen name before was Psyker and I was like... mildly active, though I doubt some of you remember me. Either way, I may not be playing, but I am watching. 

Thanks for reading, and have a good day!

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  2018-11-28 Refit Q, Open From Gear, Station Resupply
Posted by: Haxus - 11-28-2018, 05:28 PM - Forum: Updates - Replies (2)

Refit Q
Refitting a ship is difficult unless you have all the materials needed, due to Q requirements.

Refit now allows you to specify the minimum Q of parts to be used. Any system whose volume increases due to the refit will have its associated module quality reduced to the minimum Q, if its module Q was higher.

Refit UI shows an icon next to each slider, to indicate what system's module will be affected. The tool tip on that icon states the current system module Q.

Open Blueprint From Gear
Open a blueprint from a storage device in your gear fails. Open a blueprint from a disk or paper design in your gear works fine.

Fixed open from gear code to handle storage devices. It was not updated when storage devices were introduced.

Added thought messages to report the result of opening a blueprint from your gear.

Delete Kills Guards
I deleted a guard post. The guards were killed, their bodies strewn about.

Changed demolish code to not use the building destroy code.

Paint Colors
When applying paint to faces in the designer, it would be nice if the color selector remembered the colors I already used.

Paint color selector now fills the custom color boxes with paint colors that are already in use in the drawing.

Align to Roads
When placing a building, it is nice to align to roads using the space bar. However, with the addition of street lights, it can be difficult to align to a road because the building placer wants to align to the street lights.

When placing buildings, the space bar now toggles between searching for roads and searching for buildings. Both will now be highlighted, when a road and a building are found. If the first press of the space bar doesn't align to what you want, press it again.

Align to Buildings
When placing a building, it used to align to other buildings when I press space bar. The alignment is not correct when I align to a new style building.

Fixed alignment angle when aligning to new style buildings. The alignment is based on your cursor's position relative to the center of the obstructing building's site.

Building Environment Error
A building that reports enough structure for harsh environments cannot be built there. A message says armor level is insufficient.

Fixed a bit of code that was not considering the new allowance for structure, instead of armor.

Electricity Stall
Power plants in a city filled their batteries full but no buildings in the city reported having any power. They were all interconnected.

Fixed power plant supply bug.

Fall Into Building Site
I walked up to a giant wind power plant and fell into the ground on top of an underground block of the building.

Fixed terrain altitude error when on the site of a building with underground parts.

Trees on Bridge
I built a bridge across a river. One end of the bridge is on a farm where some trees are specified to grow according to the landscape of the site. The trees appear in the middle of my bridge.

Fixed bridges so they remove orchard trees and farm shrubs that land on their site, after any other building sites add them.

Terrain on Bridge
A dune of sand spills out onto the pavement of the bridge, at the end that is in the farm site.

Fixed terrain altitude calculation error in building site "cut" and "fill" modes.

Fixed placement of site meshes in the 100m highway bridge. Republished the design.

Road Precedence
The road that crosses the farm site to connect with the bridge does not sound like a road when I walk on it. It sounds like dirt.

Roads now have precedence over building sites.

Station Resupply
Stations do not get crew or supplies from new style cities.

Stations now board crew and troops, load cargo and ammunition, and get repairs from new style cities.

This was finished at the last minute. It has not been tested yet.

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  Returning Empire
Posted by: Nikeo309 - 11-27-2018, 06:54 PM - Forum: Cantina - Replies (3)

Hey guys, glad this game is still alive! New forum looks cool, building without roads made the game more fun for a solo player like me, love that!. Still learning the new patent system but i think i got the gist of it. Il be spending more time in the gathering stage this time around, sailing and making smaller towns, taking screenshots. Any tips on defending low tech settlements from getting captured? What else is new? plans for the future?

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  Stasis Message Misleading
Posted by: Vectorus - 11-26-2018, 02:53 PM - Forum: Prerelease Bug Reports - No Replies

When hailed on the crew channel, your ships will always report ready to be recovered.

Attempting to actually do so reveals this to be inaccurate.

[Image: PxqRHBB.png]

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