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  HUD renders over sensor target
Posted by: Vectorus - 05-28-2019, 02:26 PM - Forum: Prerelease Bug Reports - No Replies

When you select an object at a crew station which accepts targets, e.g. sensor contact or fire control target, the little crosshair is rendered underneath your helmet decal, which is opaque. This means that when if it goes to the edge of your screen, underneath solid helmet elements, you cannot see it. Perhaps an oversight?

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  I created a technology to create water
Posted by: Slaxx - 05-28-2019, 12:33 PM - Forum: Cantina - Replies (6)

With this technology, humanity is completely independent from nature and doesnt rely on finite resources anymore. Potentially, you can create matter out of nowhere.

I handed the technology out to the german authorities.

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  How do I build Underwater?
Posted by: Morjimoi - 05-27-2019, 11:27 PM - Forum: Closed Bug Reports - Replies (1)

See the title. I don't understand how I'm supposed to build underwater. I've got buildings that have the life support and everything set up for the design but it still tells me the location is underwater despite it shouldn't be an issue.

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  New Ship Designer is Way Too Complex
Posted by: CaptObvious - 05-25-2019, 10:12 AM - Forum: Cantina - Replies (17)

Hey all,

I just got back to Hazeron after years away (last time I played it was old-style cities and ships) and I thought I'd try my hand at designing a ship because none of the few on the exchange fit my needs.  Jesus.  You basically need to be a professional CAD modeller to use that thing.  Even when I'd managed to build what is basically a couple of boxes with rooms in them, I spent 20 minutes trying (and failing) to figure out how to add capacitors, drives and weapons to it.

I appreciate the freedom it gives us in designs for ships and buildings, but it's just way too complex for the vast majority of people to use.  The old designer was more along the right lines, working in blocks.

What's most telling about this is looking at the blueprint exchange, both the lack of designs available and the number of designs that are just flying bricks or small modifications of Haxus' ships.

Hazeron already has a huge learning curve as a barrier to entry, having such a core part of gameplay be so inaccessible could be damaging to the long-term viability of the community.

Just my 2 cents anyway.

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  Thank You, Haxus, for Shores of Hazeron!
Posted by: jaipersaga - 05-24-2019, 12:47 AM - Forum: Cantina - Replies (2)

Thank You Ser Haxus, for building this game world and keeping it alive for me to play this long.

I have so many words and too much TL;DR to put into actual gratifying words.

I really evangelically believed in your game workings years ago when times were rough and when the waters are calmer like it seems now.

I just want to give you my random shout out.

Thank you for almost a decade now of Shore of Hazeron fun.

Please keep the fun going as long as you are able.

Peace out, live hard, build hard, wait hard, fly hard, plan hard, and dominate hard everyone!

~Jaipers Larsa

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  Drilling Rigs Disconnected
Posted by: Morjimoi - 05-21-2019, 06:03 AM - Forum: Closed Bug Reports - Replies (2)

Drilling Rigs aren't connected to wharfs, when I go to a near enough capital and work the site the resources won't go to it despite I have a wharf and it's certainly in range, and I absolutely have the material

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  My Suggestions
Posted by: Morjimoi - 05-20-2019, 07:12 PM - Forum: Arena of Ideas - Replies (2)

A: Export objects from hazeron in .3ds to 3rd party modelers for ease, like our avatar model in different positions, standing, sitting, etc, chairs, so on.
B: Set Item spawnpoints in buildings, so I could like make a market with things on the shelves, meat in freezers, etc
C: Fast Travel between airports in the same solar system.

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  2019-05-20 Capitol Jurisdiction
Posted by: Haxus - 05-20-2019, 03:37 PM - Forum: Updates - Replies (3)

Capitol Jurisdiction Rules Change
It is not possible to make a small town. It seems to be a city or nothing.

Capitol building now creates a small jurisdiction for the city. Police stations add to that jurisdiction, instead of being the sole source of a city's jurisdiction. The size of the jurisdiction at a capitol building is the same for all capitols, regardless of facilities present in the building.

A small town can now be created, consisting of a town hall and a few other buildings, without a police department, like the town I grew up in.

Military Buildings
Biodomes and platforms should be considered military buildings if they host military buildings.

Done.

Building Cursor Bug
When making a new building, outlines of nearby buildings are not visible but outlines of buildings on the other side of the planet appear.

Fixed the bug.

Bank Rules
Bank rules say they require police. Is that still true?

Banks only require the jurisdicition of a city. That can be the one created by the capitol building. Verbiage of bank rules was updated.

Starvation and Suffocation
City report says starvation and suffocation won't be enabled until 2018?

Removed outdated messages. Starvation and suffocation have been killing citizens for a long time now.

Sea Surface Building Connections
Sea surface buildings should be considered connected by sea.

Updated building interconnections to treat sea surface buildings (drilling rigs) as if they are connected by sea, like wharfs and military docks.

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  Co-Op Start?
Posted by: JaiTuKan - 05-19-2019, 08:51 PM - Forum: Cantina - Replies (1)

So I'm thinking about getting into Shores of Hazeron with my brother. Now I know we can start on different planets, but can we both start the game on the same planet? So do the whole process from start to finish? :)

Thanks!

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  Merge Comm Channel
Posted by: Vectorus - 05-17-2019, 09:35 AM - Forum: Arena of Ideas - No Replies

Allows you to merge private comms channels on the F3 window, pooling the recipients together. Allows groups of players or ships to be talked to at once, without the identical name workaround.

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