Treasury and Poison: Difference between pages

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(→‎Tax Types: Updated.)
 
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{{Revision|1=New information has been clarified.
{{disambig}}
See: [[Earning_Money#Taxation]]}}
'''Poison''' may refer to:
{{Warning|Economy is not implemented for new-style cities yet, so all money minted is accessible to the player immediately. There is no citizen or government accounts currently.}}
* The [[Health#Afflictions|health affliction]]
[[file:EmpireTaxes.png|thumb|right|Empire taxes window.]]
* The [[City_Event#Poison|city event]]
Each empire that has an [[Empire_Capital_City|empire capital city]] maintains a treasury. The treasury grows through taxation. The treasury shrinks by paying out rewards and by conducting research and development. An empire with no capital city does not accumulate a treasury.
* The [[Damage_Type|damage type]]
 
The treasury is reported as a '''Government Account''' balance in the [[City_Report|city report]] of each [[city]] that has a [[bank]]. Income and expenses of the treasury are shown on the city report.
 
==Tax Types==
Taxes are set by the empire's [[government]] using the [[Governance]] (F12) window's ''Taxes'' tab. Three kinds of taxes can be set.
 
{| class="wikitable"
! Income tax
| Collected on all income earned by [[citizen]]s employed in empire [[cities]]. Each employed citizen earns 25¢ per city report period. Income tax is also collected on rewards paid out to [[avatar]]s, at the time the debt is redeemed.
|-
! Sales tax
| Collected periodically from every [[city]] based on the income spent by its population. Sales tax is also collected on [[commodity]] sell transactions, such as when an [[avatar]] sells items at the [[broker]] or when an avatar sells cargo to cities or other avatars.
|-
! Fleet tax
| Collected when cargo is sold from a fleet [[spacecraft]]. Fleet spacecraft are manufactured automatically at [[Spacecraft_Factory|spacecraft factories]]. Company-owned spacecraft are not subject to fleet tax.
|}
 
===Income Tax Penalty===
The higher the '''Income Tax''' the less citizens want to work. Each time a citizen is about to fetch commodities, run a manufacturing job, or do construction work, the citizen takes a moment to decide if working is worth its time.
 
This is calculated simply by the income tax percentage. If the income tax is 10%, there is a 10% chance a job won't be run. This means that if the income tax is 50%, all manufacturing jobs may only be run every second time, cutting all production in half.
 
==Tribute==
Taxes accumulate in the [[city]] coffers. Once per day at 0:00 [https://en.wikipedia.org/wiki/Universal_Time UTC], half of each city's '''Government Account''' is transferred to either the [[sector]]'s [[Capital_City|capital city]] or the empire capital city.
 
See the [[Capital City]] page for more information.
 
===Empire Tribute===
If the [[empire]] is a vassal or an ally of another empire, a portion of the empire capital city's government account may be sent to the overload or ally.
 
See the [[Political Stance]] page for information on taxing other empires.
 
==Pillaging==
When a [[city]] is captured, the daily tax revenues that have accumulated and the private funds of the local citizens are split between the conquering [[avatar]]s present in the city.
 
For more information, see the [[City Conquest]] page.
 
==Government Debt==
Members of an empire earn pay for doing labpr, a debt is accrued to them by their empire. This debt is collected by visiting a [[bank]] that is owned by the empire. There the debt can be redeemed for [[cronodollar]]s if the bank has the money in its government account. Income tax is collected off debt when it is redeemed, at the current income tax rate of the empire.
 
For more information, see the [[Government Debt]] page.
 
[[Category:Science]]
[[Category:Colonization]]
[[Category:Empires]]

Revision as of 04:28, 28 February 2024


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Poison may refer to: