Treasury and Poison: Difference between pages

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[[file:EmpireTaxes.png|thumb|right|Empire taxes window.]]
{{disambig}}
Each empire that has an [[Empire_Capital_City|empire capital city]] maintains a treasury. The treasury grows through taxation. The treasury shrinks by paying out rewards and by conducting research and development. An empire with no capital city does not accumulate a treasury.
'''Poison''' may refer to:
 
* The [[Health#Afflictions|health affliction]]
The treasury is reported as a '''Government Account''' balance in the [[City_Report|city report]] of each [[city]] that has a [[bank]]. Income and expenses of the treasury are shown on the city report.
* The [[City_Event#Poison|city event]]
 
* The [[Damage_Type|damage type]]
==Tax Types==
Taxes are set by the emperor using the [[Governance]] (F10) window's ''Taxes'' tab. Three kinds of taxes can be set.
 
{| class="wikitable"
! Income tax
| Collected on all income earned by [[citizen]]s employed in empire [[cities]]. Each employed citizen earns 25¢ per city report period. Income tax is also collected on rewards paid out to [[avatar]]s, at the time the debt is redeemed.
|-
! Sales tax
| Collected periodically from every [[city]] based on the income spent by its population. Sales tax is also collected on [[commodity]] sell transactions, such as when an [[avatar]] sells items at the [[broker]] or when an avatar sells cargo to cities or other avatars.
|-
! Subsidy tax
| Collected when cargo is sold from a subsidized [[spacecraft]]. Subsidized spacecraft are manufactured automatically at spacecraft factories. Privately-owned spacecraft are not subject to subsidy tax.
|}
 
===Income Tax Penalty===
The higher the '''Income Tax''' the less citizens wanna work. Each time a citizen is about to fetch commodities, run a manufacturing job, or do construction work. The citizen takes a moment to decide if working is worth its time.
 
This is calculated simply by the income tax percentage. If the income tax is 10%, there is a 10% chance a job won't be run. This means that if the income tax is 50%, all manufacturing jobs may only be run every second time, cutting all production in half.
 
==Tribute==
Taxes accumulate in the city coffers. Once per day at 0:00 [https://en.wikipedia.org/wiki/Universal_Time UTC], half of each city's '''Government Account''' is transferred to either the sector's capital city or the [[Empire_Capital_City|empire capital city]].
 
See the [[Capital City]] page for more information.
 
===Empire Tribute===
If the empire is a vassal or an ally of another empire, a portion of the empire capital city's government account may be send to the overload or ally.
 
See the [[Political Stance]] page for information on taxing other empires.
 
==Pillaging==
When a [[city]] is captured, the daily tax revenues that have accumulated and the private funds of the local citizens are split between the conquering [[avatar]]s present in the city.
 
For more information, see the [[City Conquest]] page.
 
==Government Debt==
[[file:EmpireRewards.png|thumb|right|Empire rewards window.]]
Rewards are established by the emperor. Many different rewards may be posted. These are listed on the [[Governance]] (F10) window's ''Rewards'' tab.
 
As members of an empire earn rewards, a debt is accrued to them by their empire. This debt is collected by visiting a [[bank]] that is owned by the empire. There the debt can be redeemed for [[cronodollar]]s if the bank has the money in its government account. Income tax is collected off debt when it is redeemed, at the current income tax rate of the empire.
 
[[Category:Science]]
[[Category:Colonization]]
[[Category:Empires]]

Revision as of 04:28, 28 February 2024


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Poison may refer to: