Technology Update: Difference between revisions

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{{HistoricalEvent
{{HistoricalEvent
|Name = Technology Update
|Name = Technology Update
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The [[technology]] system in the game had for a long time been waiting for an overhaul. The common consensus had slowly turned recommend plain removal of the TL value from everything[http://hazeron.com/phpBB3/viewtopic.php?f=5&t=8374] and replace the whole technology mechanic with something new.
The [[technology]] system in the game had for a long time been waiting for an overhaul. The common consensus had slowly turned recommend plain removal of the TL value from everything[http://hazeron.com/phpBB3/viewtopic.php?f=5&t=8374] and replace the whole technology mechanic with something new.


On 2017-09-25 [[Haxus]] released the patch notes for an update that could remove the "TL" as hoped[http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231]. The patch notes included a few questions about a few values and how to transition from the old system to the new.
On 2017-09-25[http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231] [[Haxus]] released the patch notes for an update that could remove the "TL" as hoped. The patch notes included a few questions about a few values and how to transition from the old system to the new.
However in many cases the proposed new system might have many of the same issues the old system had.
 
On 2018-09-21[http://hazeron.com/mybb/showthread.php?tid=3049] that system was removed again. This means that nothing prevent harvesting of [[resource]]s or affect the [[quality]] of the production.
A new system has not been announced yet.
 
==Description==
The tech level system and building quality level system have both been removed. Now nothing prevents or affects the [[quality]] of harvested [[resource]]s. If your survey says the moon has Q250 Lumenite, you can harvest it at that level without any issue or delay (aside from quick [[patent]] research, see below).


However in many cases the proposed new system might have many of the same issues the old system had.
A new technology system might be planned out later.


===TL System===
===Patents===
The old TL system had a few major flaws:
[[Patent]]s indicate what your empire has invented.
* On/off switch. You either had TL32 (the maximum) or you didn't have it, nothing in between mattered.
* Everything more advanced than [[metal]] products, now have their [[manufacturing]] processes require a patent.
* Scaling. A TL32 spacecraft was 2.55 times stronger than a TL1 spacecraft of the same size.
* The quality of the patent limits the quality of the manufacturing process's output. Having a Q50 patent will cause all production with it to be Q50 or lower. Simply research the patent again with the better resources to increase it to the new quality level.
* Instant tech upgrade. A new city could be upgraded to TL32 with no effort if there was access to tech disks.
* Each building/city has their own list of patents.
* Impossible to lose. Simply saving some tech disks in your sea-chest and no one could ever make you lose it.
* Patents are stored with the empire and automatically propagated to other empire owned buildings/cities.
* Reduntent
* Patents can be exported into an item and then traded with other empires.


===Q System and Patents===
For more information, see the [[Patent]] page.
The Q system changed the 32 tech levels to simply use the 255 quality levels instead.
* All buildings have a quality, starting at 1 and going to 255.
* Buildings automatically increase their quality slowly, taking 1000*buildingQ seconds to increase from each level to the next.
* Each building has a slight chance to create a tech disk at each city report cycle.
* Mass media building creates more tech disks faster.
* Tech disks are used from a city's inventory at every city report cycle, instantly upgrading buildings to the quality of the tech disk.
* Manufacturing processes of buildings have the quality of their output production affected by the quality of the building, <code>( buildingQ + oldQ ) / 2 = newQ</code>.


Along with the Q system is the patents.
===Mass Media Building===
* Almost all manufacturing processes now require a patent.
The [[Mass_Media|mass media]] building has no use. It might be changed to have a [[morale]] function at some point.
* The the quality of the patent limits the quality of the manufacturing processes of that type.
* Patents can be exported into an item and then imported into another city.


==Changes==
==Changes==
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* [[Building Technology]]
* [[Building Technology]]
* [[Spacecraft Technology]]
* [[Spacecraft Technology]]
* Added [[Patent]]
* Added [[Mass Media]]


===Links===
===Links===
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231 2017-09-25 Tech Level Nerf]
=====BuildingQL=====
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231 2017-09-25 Tech Level Nerf] [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9231&start=90#p101023 Update]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9234 2017-09-29 Tech Wipe]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9234 2017-09-29 Tech Wipe]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9242 2017-10-02 Money Q and Bug Fixes]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9244 2017-10-02 Berth Q, Patent Names, Online/AFK Indicator]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9251 2017-10-05 Quality Effect]
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9436 2018-01-19 Empire Patents]
=====Total Removeal=====
* [http://hazeron.com/mybb/showthread.php?tid=302 2018-09-19 Building Quality of Operation Nerf]


[[Category:History]]
[[Category:History]]
[[Category:Development]]
[[Category:Development]]
[[Category:Universe_5]]
[[Category:Universe_5]]

Revision as of 09:01, 18 April 2020

Historical Event
Technology Update
C_TechLevel.png
Start Date
2017-09-25
End Date
Unknown

The technology system in the game had for a long time been waiting for an overhaul. The common consensus had slowly turned recommend plain removal of the TL value from everything[1] and replace the whole technology mechanic with something new.

On 2017-09-25[2] Haxus released the patch notes for an update that could remove the "TL" as hoped. The patch notes included a few questions about a few values and how to transition from the old system to the new. However in many cases the proposed new system might have many of the same issues the old system had.

On 2018-09-21[3] that system was removed again. This means that nothing prevent harvesting of resources or affect the quality of the production. A new system has not been announced yet.

Description

The tech level system and building quality level system have both been removed. Now nothing prevents or affects the quality of harvested resources. If your survey says the moon has Q250 Lumenite, you can harvest it at that level without any issue or delay (aside from quick patent research, see below).

A new technology system might be planned out later.

Patents

Patents indicate what your empire has invented.

  • Everything more advanced than metal products, now have their manufacturing processes require a patent.
  • The quality of the patent limits the quality of the manufacturing process's output. Having a Q50 patent will cause all production with it to be Q50 or lower. Simply research the patent again with the better resources to increase it to the new quality level.
  • Each building/city has their own list of patents.
  • Patents are stored with the empire and automatically propagated to other empire owned buildings/cities.
  • Patents can be exported into an item and then traded with other empires.

For more information, see the Patent page.

Mass Media Building

The mass media building has no use. It might be changed to have a morale function at some point.

Changes

Links

BuildingQL
Total Removeal