Road

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Revision as of 23:37, 3 January 2020 by Deantwo (talk | contribs) (Updated.)
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This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: There have been some changes to how roads are placed, such as width. Also need to make a page for "Graded Area" and such.
Construction window's roads category.

Roads are required to connect buildings so they can trade. The type of road makes no difference to the buildings.

After placing a road, the next road is started from the end of the previous road. This can be canceled by pressing the space key or re-selecting the road type in the construction window.

Roads in general require little labor to build, but extreme changes in terrain elevation take additional labor to level the ground.




Dirt Road

Building
Dirt Road
BRoadDirt.png
Placement Requirement
Maximum Levels
  • {{{MaxLevel}}}
Jobs
  • {{{Jobs}}}
Construction Materials

  • None

Construction Speedup

Dirt roads require no materials to build.



















Concrete Road

Building
Concrete Road
BRoadConcrete.png
Placement Requirement
Maximum Levels
  • {{{MaxLevel}}}
Jobs
  • {{{Jobs}}}
Construction Materials

* Multiplied the lengh

Construction Speedup

Concrete roads are a common road type made using stone. Stone is automatically fetched from the environment.



















Asphalt Road

Building
Asphalt Road
BRoadAsphalt.png
Placement Requirement
Maximum Levels
  • {{{MaxLevel}}}
Jobs
  • {{{Jobs}}}
Construction Materials

* Multiplied the length

Construction Speedup

Asphalt roads are exactly like concrete roads, except they are darker in color and require oil to build. They however cannot be built in the super hot environments found on worlds in the inferno orbit zone.