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Roads are required to place buildings within cities. They set the elevation and direction the buildings can face, with the building plot matching the elevation of the road.  
Roads are required to place buildings within cities. They set the elevation and direction the buildings can face, with the building plot matching the elevation of the road.  


Slabs are constructed for [[vehicles]] and [[spacecraft]], and are wider than normal roads. In order to make a slab, use the mouse wheel or arrow keys while placing a road.  
Slabs are constructed for [[:Category:Vehicles|vehicles]] and [[spacecraft]], and are wider than normal roads. In order to make a slab, use the mouse wheel or arrow keys while placing a road.  


==Dirt Road==
==Dirt Road==

Revision as of 21:51, 4 September 2015

Roads are required to place buildings within cities. They set the elevation and direction the buildings can face, with the building plot matching the elevation of the road.

Slabs are constructed for vehicles and spacecraft, and are wider than normal roads. In order to make a slab, use the mouse wheel or arrow keys while placing a road.

Dirt Road

Building
Dirt Road
Dirt_Road.png
Placement Requirement
Maximum Levels
  • {{{MaxLevel}}}
Jobs
  • {{{Jobs}}}
Construction Materials

  • None

Construction Speedup

Dirt roads require no materials and no tools. They only need labor to be built. Therefore, these are usually the first roads used in a new town. Dirt roads are also the only type of roads that do not level the terrain where they are built.

Dirt slabs will raise and flatten the terrain to the elevation that the line crossing through the circle points to. To raise or lower a slab, you can use the arrow keys to turn the circle and select a different elevation. Caution should be used when placing dirt slabs on steep inclines, as it will raise the surrounding area - including the area under buildings or neighboring dirt slabs.

Roads in general require little labor to build, but slabs take additional labor to level the ground. Roads can be placed next to unfinished roads.





















Concrete Road

Building
Concrete Road
BRoadConcrete.png
Placement Requirement
Maximum Levels
  • {{{MaxLevel}}}
Jobs
  • {{{Jobs}}}
Construction Materials

Construction Speedup

Concrete roads are exactly like asphalt roads, except they are lighter in color and don't require oil to build. They take only 1 stone, with a variable amount of labour based on how much leveling you need to do, and the length of the road. They are placed the same as dirt roads.

Concrete slabs placed alone will raise and flatten the terrain square to point the line crossing the circle is pointing to, similar to dirt slabs. You can use the arrow keys to turn this line and change the elevation.

Caution must be taken when lowering high areas, as creating a low area next to a high area with a large enough height difference between them will cause the ground to poke through and hide the low tile. This can only be fixed by adjusting the height of the entire area (either making the high area low or vice versa), as there is currently no way to recreate the natural slopes.




















Asphalt Road

Building
Asphalt Road
Asphalt_Road.png
Placement Requirement
Maximum Levels
  • {{{MaxLevel}}}
Jobs
  • {{{Jobs}}}
Construction Materials

Construction Speedup

Asphalt roads are harder to construct than dirt roads, require oil, and cannot be built on inferno worlds.
























Pressurized Road

Building
Pressurized Road
Pressurized Road.png
Placement Requirement
Maximum Levels
  • {{{MaxLevel}}}
Jobs
  • {{{Jobs}}}
Construction Materials

Tools Required

Construction Speedup

Pressurized roads are used on moonbases and other toxic atmospheres to allow citizens to work and live there, and to allow you to move around without an environment suit on. Pressurized roads are not needed for a colony because all buildings will come with their own dome including the flag. Dirt roads can be used instead.

When built on planets with Atmospheres, these roads prevent spacecraft and vehicles from accumulating naturally damaging corrosion damage. They will always have the perfect mix of breath gas and air pressure for you to survive in any climate.

Haxus once stated they may cause crashing damage when a ship lands on them due to crashing through the glass.