Road and Village: Difference between pages

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Roads are required to place buildings within cities. They set the elevation and direction the buildings can face, with the building plot matching the elevation of the road.  
[[File:Village.png|thumb|200px|right|A common village.]]
A village is a type of primitive settlement that consists of [[tepee]]s around a [[fire]] and a number of indigenous people.


Slabs are constructed for [[:Category:Vehicles|vehicles]] and [[spacecraft]], and are wider than normal roads. In order to make a slab, use the mouse wheel or arrow keys while placing a road.  
They can spawn randomly on any [[habitable]] world with an [[Indigenous Population]].


==Dirt Road==
There can also be a ''starter village'', which is not random.


{{Building
==Village Spawning==
| Name = Dirt Road
===Starter Village===
| Picture = Dirt_Road.png
When a new avatar spawns using the ''Reach for the Stars'' [[Avatar_Creation#Spawn_Type|spawn type]], they will start in a village.
| Placement = Land near [[:Category:Buildings|Road]] or [[Town Square]]
| Materials =  
* None
| Speedup =  
* [[Shovel]]
* [[SUV]]
* [[Electricity]]
* [[Computer]]
}}
Dirt roads require no materials and no tools. They only need labor to be built. Therefore, these are usually the first roads used in a new town. Dirt roads are also the only type of roads that do not level the terrain where they are built.


Dirt slabs will raise and flatten the terrain to the elevation that the line crossing through the circle points to. To raise or lower a slab, you can use the arrow keys to turn the circle and select a different elevation. Caution should be used when placing dirt slabs on steep inclines, as it will raise the surrounding area - including the area under buildings or neighboring dirt slabs.
The village works as a kind of safe haven until the avatar is ready to go off on their own.


Roads in general require little labor to build, but slabs take additional labor to level the ground. Roads can be placed next to unfinished roads.
The avatar will be [[Spawning#Spawn_Tieing|spawn tied]] to the village, causing the avatar to respawn in the village after death. This will last until the avatar has founded their first [[city]].


'''Note:''' If you picked ''The Savage State'' [[Avatar_Creation#Spawn_Type|spawn type]], you can still encounter a random village when starting if the world contains an [[Indigenous Population]].


===Random Spawns===
If the world contains an [[Indigenous Population]], villages can randomly spawn near an [[avatar]] as a random encounter.


There can only be one village on a world at a time, but the village may "move" to where the avatar is if it is too far away.


==Villagers==
The villagers are part of the [[Indigenous_Population|indigenous population]] that live in the villages.


Talking with villagers can give small facts about their [[world]], such as interesting landmarks or present [[cities]].


===Healer===
A village also have an healer standing near the [[campfire]]. When talking with a healer, the healer will inspect your health and bandage any wounds you may have. The healer can also cure [[poison]].


===Elder===
The village elder normally reside in one of the village [[tepee]]s.


===Stargazer===
''Only applies to Reach for the Stars''<br>
The stargazer can be found at the outskirts of the village, staring up at the stars.


Talking with the stargazer can confirm the presence of an [[asteroid]].


===Trading===
[[File:TradeBarter.png|frame|300px|none|Bartering for some [[Leather_Armor|leather armor]].]]
The villagers may have primitive equipment and tools for sale, but they will not take money, they will only trade for other [[commodities]] of equal or greater value.


For more information, see the [[Trade]] page.


==Stance==
Villages start out by being neutral to everyone. [[Avatar]]s develop a reputation with a village that affects how villagers react to them, including attacking them on sight if they have been deemed as enemy.


They will also remember those who have done them harm, so it is best not to attack them without superior weaponry and alternatives for survival.


Their hatred toward enemies wears off over time. Actions by the avatar, such as killing wild [[animal]]s and healing villagers, improves reputation with them.


 
[[Category:Life]]
 
[[Category:Science]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Concrete Road==
 
{{Building
| Name = Concrete Road
| Picture = BRoadConcrete.png
| Placement = Land near [[:Category:Buildings|Road]] or [[Town Square]]
| Materials =
* 1 [[Stone]]
| Speedup =
* [[Shovel]]
* [[SUV]]
* [[Electricity]]
* [[Computer]]
}}
Concrete roads are exactly like asphalt roads, except they are lighter in color and don't require oil to build. They take only 1 stone, with a variable amount of labour based on how much leveling you need to do, and the length of the road. They are placed the same as [[#Dirt Road|dirt roads]].
 
Concrete slabs  placed alone will raise and flatten the terrain square to point the line crossing the circle is pointing to, similar to dirt slabs. You can use the arrow keys to turn this line and change the elevation.
 
Caution must be taken when lowering high areas, as creating a low area next to a high area with a large enough height difference between them will cause the ground to poke through and hide the low tile. This can only be fixed by adjusting the height of the entire area (either making the high area low or vice versa), as there is currently no way to recreate the natural slopes.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Asphalt Road==
 
{{Building
| Name = Asphalt Road
| Picture = Asphalt_Road.png
| Placement = Land near [[:Category:Buildings|Road]] or [[Town Square]]
| Materials =
* 1 [[Oil]]
| Speedup =
* [[Shovel]]
* [[SUV]]
* [[Electricity]]
* [[Computer]]
}}
Asphalt roads are harder to construct than dirt roads, require [[oil]], and cannot be built on inferno [[Planets|worlds]].
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Pressurized Road==
 
{{Building
| Name = Pressurized Road
| Picture = Pressurized Road.png
| Placement = Land near [[:Category:Buildings|Road]] or [[Town Square]]
| Materials =
* 1 [[Electronic Part]]
* 1 [[Metal]]
* 1 [[Plastic]]
* 1 [[Stone]]
| Tools =
* [[Soldering Iron]]
* [[Glue Gun]]
* [[Shovel]]
| Speedup =
* [[SUV]]
* [[Electricity]]
* [[Computer]]
}}
Pressurized roads are used on moonbases and other toxic atmospheres to allow citizens to work and live there, and to allow you to move around without an environment suit on. Pressurized roads are not needed for a colony because all buildings will come with their own dome including the flag. Dirt roads can be used instead.
 
When built on planets with Atmospheres, these roads prevent spacecraft and vehicles from accumulating naturally damaging corrosion damage. They will always have the perfect mix of breath gas and air pressure for you to survive in any climate.
 
Haxus once stated they may cause crashing damage when a ship lands on them due to crashing through the glass.
 
[[Category:Buildings]]

Revision as of 00:19, 25 February 2024

A common village.

A village is a type of primitive settlement that consists of tepees around a fire and a number of indigenous people.

They can spawn randomly on any habitable world with an Indigenous Population.

There can also be a starter village, which is not random.

Village Spawning

Starter Village

When a new avatar spawns using the Reach for the Stars spawn type, they will start in a village.

The village works as a kind of safe haven until the avatar is ready to go off on their own.

The avatar will be spawn tied to the village, causing the avatar to respawn in the village after death. This will last until the avatar has founded their first city.

Note: If you picked The Savage State spawn type, you can still encounter a random village when starting if the world contains an Indigenous Population.

Random Spawns

If the world contains an Indigenous Population, villages can randomly spawn near an avatar as a random encounter.

There can only be one village on a world at a time, but the village may "move" to where the avatar is if it is too far away.

Villagers

The villagers are part of the indigenous population that live in the villages.

Talking with villagers can give small facts about their world, such as interesting landmarks or present cities.

Healer

A village also have an healer standing near the campfire. When talking with a healer, the healer will inspect your health and bandage any wounds you may have. The healer can also cure poison.

Elder

The village elder normally reside in one of the village tepees.

Stargazer

Only applies to Reach for the Stars
The stargazer can be found at the outskirts of the village, staring up at the stars.

Talking with the stargazer can confirm the presence of an asteroid.

Trading

Bartering for some leather armor.

The villagers may have primitive equipment and tools for sale, but they will not take money, they will only trade for other commodities of equal or greater value.

For more information, see the Trade page.

Stance

Villages start out by being neutral to everyone. Avatars develop a reputation with a village that affects how villagers react to them, including attacking them on sight if they have been deemed as enemy.

They will also remember those who have done them harm, so it is best not to attack them without superior weaponry and alternatives for survival.

Their hatred toward enemies wears off over time. Actions by the avatar, such as killing wild animals and healing villagers, improves reputation with them.