Design Parts: Difference between revisions

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=Jig, Launch Tube=
=Jig, Launch Tube=
[[file:ScJig.png|64px|right|Jig]]
[[file:ScJig.png|64px|right|Launch Tube Jig]]


=Jig, Window=
=Jig, Window=

Revision as of 23:42, 14 July 2020

Designs are made up of parts. Here is a comprehensive list of all of the parts that can comprise a design.

Some parts are only available depending on if it is a building design, spacecraft design, or other.

Barrier

Barrier
Barrier

Berth, Capt

Capt Berth
Capt Berth

Berth, Crew

Crew Berth
Crew Berth

Berth, Officer

Officer Berth
Officer Berth

Berth, Passenger

Passenger Berth
Passenger Berth

Berth, Troop

Troop Berth
Troop Berth


Build Zone

Build Zone
Build Zone


Camera

Camera
Camera


Console, Command

Command Console
Command Console

Console, Engineer

Engineer Console
Engineer Console

Console, Fire Control

Fire Control Console
Fire Control Console

Console, Helm

Helm Console
Helm Console

Console, Medic

Medic Console
Medic Console

Console, Navigator

Navigator Console
Navigator Console

Console, Power Relay

Power Relay Console
Power Relay Console

Console, Sensor

Sensor Console
Sensor Console

Console, Shield

Shield Console
Shield Console

Console, Transporter

Transporter Console
Transporter Console

Contrail Emitter

Contrail Emitter
Contrail Emitter

Decal

Decal
Decal

Decal parts are intended to simulate the decals applied to plastic models. They typically arrive on a sheet.

Decal Sheet
Decal Sheet

A decal's faces are textured like the faces of any other part. When rendered, faces of decals are blended onto the faces of underlying geometry. OpenGL is configured to enable decals to exist in the same plane as other surfaces, without getting culled or causing unwanted surface collisions.

Decals should generally be placed where they conform to an existing surface, though this is not strictly necessary if a desirable visual effect is achieved by using them otherwise.

Decal, Berth Name

Berth Occupant Name Decal
Berth Occupant Name Decal

A berth name decal is a rectangle for displaying the name of the person assigned to a berth. When the associated berth is not assigned, the berth name decal shows Unassigned.

The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal. After creating a berth name decal, it should be associated with a berth, to show the assignee's name.

Steps:

  • A corner point of the name decal is entered.
  • The opposite corner point of the name decal is entered.

Key Commands:

  • C restarts the action at the beginning.

Decal, Capt Name

Capt Name Decal
Capt Name Decal

A name decal is a rectangle for displaying the name of the captain of the spacecraft.

The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.

Steps:

  • A corner point of the name decal is entered.
  • The opposite corner point of the name decal is entered.

Key Commands:

  • C restarts the action at the beginning.

Decal, Empire Flag

Empire Flag Decal
Empire Flag Decal

A flag decal is a rectangle for displaying the flag of the empire.

The flag is created by entering two corner points of a rectangle. The flag is oriented to the grid, with +X going to the right and +Y going up on the flag.

The flag rectangle should be square or nearly square in aspect ratio. It should have faces behind it. The flag that gets displayed in the area may not be square in shape. The flag's aspect ratio will be preserved, exposing faces behind the flag, or visible through holes in the flag.

Steps:

  • A corner point of the flag is entered.
  • The opposite corner point of the flag is entered.

Key Commands:

  • C restarts the action at the beginning.

Decal, Empire Name

Empire Name Decal
Empire Name Decal

A name decal is a rectangle for displaying the name of the empire.

The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.

Steps:

  • A corner point of the name decal is entered.
  • The opposite corner point of the name decal is entered.

Key Commands:

  • C restarts the action at the beginning.

Decal, Ship Name

Ship Name Decal
Ship Name Decal

A name decal is a rectangle for displaying the name of the spacecraft.

The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.

Steps:

  • A corner point of the name decal is entered.
  • The opposite corner point of the name decal is entered.

Key Commands:

  • C restarts the action at the beginning.

Door

Door
Door

Fence

Fence
Fence


Game Table

Game Table
Game Table

Hull

Hull
Hull

Jig, Cutting

Cutting Jig
Cutting Jig

Jig, Decal

Decal Jig
Decal Jig

Jig, Door

Door Jig
Door Jig

Jig, Launch Tube

Launch Tube Jig
Launch Tube Jig

Jig, Window

Jig
Jig

Landing Gear

Landing Gear
Landing Gear

Lift

Turbo Lift
Turbo Lift

Light Bulb

Light Bulb
Light Bulb


Light Lens

Light Lens
Light Lens


Mesh

Mesh
Mesh

Nav Light Lens

Nav Light
Nav Light

Panel, Capacitor

Capacitor Service Panel
Capacitor Service Panel

Panel, FTL Drive

FTL Drive Service Panel
FTL Drive Service Panel

Panel, Life Support

Life Support Service Panel
Life Support Service Panel

Panel, Maneuver Drive

Maneuver Drive Service Panel
Maneuver Drive Service Panel

Panel, Power Plant

Power Plant Service Panel
Power Plant Service Panel

Panel, Sensor

Sensor Service Panel
Sensor Service Panel

Panel, Shield

Shield Service Panel
Shield Service Panel

Panel, Weapon

Weapon Service Panel
Weapon Service Panel

Parking Spot, Ground Vehicle

Ground Vehicle Parking Spot
Ground Vehicle Parking Spot

Parking Spot, Spacecraft

Spacecraft Parking Spot
Spacecraft Parking Spot

Parking Spot, Space Rocket

Space Rocket Parking Spot
Space Rocket Parking Spot

Parking Spot, Space Vehicle

Space Vehicle Parking Spot
Space Vehicle Parking Spot

Parking Spot, Water Vehicle

Water Vehicle Parking Spot
Water Vehicle Parking Spot

Path, Ladder

Ladder Path
Ladder Path

Path, Walk

Walk Path
Walk Path

Pod Bay

Drop Pod
Drop Pod

Post, Citizen

Citizen Post
Citizen Post

Post, Livestock

Livestock Post
Livestock Post

Post, Troop

Troop Post
Troop Post

Room

Room
Room

Rotating Beacon Lens

Rotating Beacon Lens
Rotating Beacon Lens


Shrub

Shrub
Shrub

Site

Site
Site

Sketch

Sketch
Sketch

Space Vehicle Landing System

Space Vehicle Landing System
Space Vehicle Landing System

Space Vehicle Launcher

Space Vehicle Launcher
Space Vehicle Launcher

Station, Command

Command Station
Command Station

Station, Designer

Designer Station
Designer Station

Station, Engineer

Engineer Station
Engineer Station

Station, Fire Control

Fire Control Station
Fire Control Station

Station, Helm

Helm Station
Helm Station

Station, Medic

Medic Station
Medic Station

Station, Navigator

Navigator Station
Navigator Station

Station, Power Relay

Power Relay Station
Power Relay Station

Station, Sensor

Sensor Station
Sensor Station

Station, Shield

Shield Station
Shield Station

Station, Transporter

Transporter Station
Transporter Station

Status, Alert

Alert Status Panel
Alert Status Panel

Status, Life Support

Life Support Status Panel
Life Support Status Panel

Status, Mission

Mission Status Panel
Mission Status Panel

Status, World Map

World Map Status Panel
World Map Status Panel

Strobe Lens

Strobe Lens
Strobe Lens

Tree

Tree
Tree

Turret

Turret
Turret

Void, Environment

Environment Void
Environment Void

Void, Room

Room Void
Room Void

Void, Hull

Hull Void
Hull Void

Window

Window
Window

Window parts exist primarily to create windows between the inside and outside of a building or spacecraft. However, windows can also be used to join rooms and they can be used for decoration.

A transparency value is assigned to windows. Transparency may be set to invisible. Invisible windows are not useful for any purpose.

Windows glow in response to internal lighting conditions. Transparent windows should be grouped with the room that contains them, to be lit appropriately.

Transparency may be set to translucent. Translucent windows are decorative, glowing in response to simulated internal lighting conditions. This makes them useful to create a facade, suggesting interior rooms where none exist, by creating the appearance of many windows.

Translucent decorative windows may be grouped to cause them to be lit the same, as if they are all part of the same room.

Avoid situations where the player may see through several windows at the same time. This will often produce undesirable results.

A window jig can be used to make a window between an interior room and the outside of the hull. A window jig can also be used to make a window between two interior rooms.