Commodities

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Commodities, also known as items or resources, are the basis for the entire economic system in Shores of Hazeron. All man-made objects are constructed or manufactured using commodities, including buildings, vehicles and spacecraft.

  • Buildings are constructed using commodities.
  • Buildings use commodities in their manufacturing processes.
  • Spacecraft and vehicles are manufactured using commodities.
  • Commodities are needed for fuel, ammunition, and repairs to vehicles, and spacecraft.
  • Player characters and citizen populations eat and drink food commodities to stay alive. People consume Air in harsh environments.

Commodities are manufactured from other commodities or they are acquired from the environment. The chain of all commodity production begins with raw materials from the environment.

Durability

Commodities have condition factors. The maximum condition of a commodity is a measure of its overall durability; a commodity with a high maximum condition takes longer to wear out than a commodity with a low maximum condition. The current condition of a commodity is an indication of its state of repair. As a commodity wears down, its current condition is reduced. A commodity can be repaired before the current condition reaches zero, raising the current condition back to the maximum. When the current condition reaches zero, the commodity is irreparably broken and removed from play.

Quality

Commodities have a quality factor. The quality of environmental commodities is uniform across each planet. For example, the quality of stone does not vary no matter where mines are built on the same planet; however, the quality of stone will likely be different on another planet. The quality of manufactured commodities is based on the average of the qualities of the commodities consumed by the process. When calculating the average, Farming processes include an additional quality factor that is determined by the planet; the planet provides a quality factor for each different farming commodity that can be produced. For example, when growing grapes, the quality of the resulting grapes is based on the quality of the water, the sunlight, and a planet-wide grape quality factor. Consequently different farm products are not the same quality; grapes will have a different quality than vegetables, beans or fruit. If the quality was based only on sunlight and water, all produce from the same planet would be the same quality. The quality factor of all commodities ranges from 1 to 255, with 255 the best and 1 the worst.

The quality determines the rate of failure of the commodity when it is used. A low quality tool will wear out faster than a good quality tool. Commodities may fail when fetched from the city's inventory for construction or manufacturing. Each commodity that fails adds one unit of labor to the process before disintegrating.

The quality affects the value of a commodity. Higher quality commodities are more expensive than lower quality commodities. When selling cargo, a prospective city might not be interested in buying low quality merchandise but will usually offer a high price for good quality merchandise.

Environmental Factors

These resources cannot be possessed, but they simply exist on a planet with the right conditions. For example, Magma as well as Inferno Atmosphere is found only on planets in the inferno zone, while Atmospheric Density is found only on planets, not on moons.

Building Construction Materials

Buildings are constructed of one of six basic materials, with other specific requirements added for various types of buildings. Each material allows a different maximum height.

  • Log: Allows up to a maximum of 1 level. Farmed from orchards or gathered from logging camps. Most basic building material.
  • Lumber: Allows up to a maximum of 4 levels. Produced by processing logs in a lumber mill.
  • Stone: Allows up to a maximum of 8 levels. Gathered from mines.
  • Metal: Allows up to a maximum of 16 levels. Produced by smelting ore at a smelter. Ore, in turn, is gathered from mines.
  • Magmium: Allows up to a maximum of 24 levels. Smelted from the material Magmex, which is gathered from inferno planets that contain magma using treatment plants. A tech level 10 smelter and treatment plant must be used to gather and process the requisite materials.
  • Vulcium: Allows up to a maximum of 32 levels. Smelted from the material Vulcanite, which is gathered from inferno planets using mines. A tech level 19 smelter and mine must be used to gather and process the requisite materials.

List of Commodities

Air
Aircraft Factory Technology
Airport Repair Shop Technology
Airport Terminal Technology
Animal Carcass
Animal Meat
Antidote
Antiflux Particles
Antitoxin
Apartment Technology
APC
Arena Technology
Armorer Technology
Atmosphere Condenser Bay Module
Atmosphere Density
Backpack
Bakery Technology
Ballistic Weapon Bay Module
Ballistic Weapon Turret Module
Bank Technology
Beam Laser Turret Module
Beans
Beer
Blank Disk
Bolite
Bomb Bl Black Cat
Bomb BlPi Porcupine
Bomb BlRa Los Alamos
Bomb ElSt Tesla
Bomb SlCr Meat Slicer
Bomb SuPo Muffler
Bone
Borexino Precipitate
Bread
Brewery Technology
Broker Technology
Building Design Disk
Building Design Drawing
Candy
Cantina Technology
Capital Technology
Carpenter Technology
Casino Technology
Cheese
Church Technology
Clamp
Cloaking Shield Module
Clothing Factory Technology
Coal
Coal Power Plant Technology
Command And Control Module
Commercial Ship
Compressor Beam
Computer
Computer Factory Technology
Condominium Technology
Crate
Cronodollars
Cryo Heat Sink
Cryozine
Crystal Necklace
Crystals
Cybernetics Medical Module
Design Studio Technology
Disintegrator Ray
Disruptor Beam
Distillery Technology
DNA Sample
DNA Sample Kit
Dynamite
Eggs
Electricity
Electron Beam
Electronic Part
Electronics Factory Technology
Eludium
Energy Shield Module
Energy Weapon Bay Module
Energy Weapon Turret Module
Environment Suit
Environment Suit Helmet
Erg Ray
Explosives Factory Technology
Fabric Clothing
Farm Machinery
Farm Technology
Fertilizer
Fire Station Technology
Fish
Fish Meat
Fitting Wrench
Flag
Flour
Freeze Ray
Frigid Atmosphere Density
Fruit
Gasoline
Gasoline Power Plant Technology
Gem Ring
Gems
Genetics Medical Module
Gigacell
Gin
Glue Gun
Grain
Grapes
Grav Coupling
Gravity Drive Module
Grav Pack
Grist Mill Technology
Grocery Technology
Gun Powder
Hammer
Hay
Heat Ray
Heavy Arms Ammunition Pi
Heavy Arms Ammunition PiAc
Heavy Arms Ammunition PiBl
Heavy Arms Ammunition PiRa
Heavy Weapon
Helicopter
Herbs
Hops
Hospital Technology
House Technology
Hydroelectric Power Plant Technology
Hydrogen
Hydrogen Power Plant Technology
Ice
Inferno Atmosphere Density
Ioplasma
Io Tube
Jeweler Technology
Kinetic Shield Module
Knapsack
Knife
Lantern
Large Missile BlBu Fireball
Large Missile Bl Thumper
Large Missile SlPo Sideviper
Large Rocket BlBu Molotov
Large Rocket Bl Thud
Large Rocket BuDi Scudpox
Large Rocket Motor
Laser Pistol
Laser Rifle
Lava in the Environment
Leather
Leather Body Armor
Leather Clothing
Leather Helmet
Life Support Module
Log
Logging Camp Technology
Lumber
Lumber Mill Technology
Lumenite
Machine Shop Technology
Magmex
Magmium
Magmium Heat Sink
Magmium Hull Module
Magmium Knife
Magmium Power Armor
Magmium Power Armor Helmet
Meat Processing Plant Technology
Mechanical Part
Medical Kit
Metal
Metal Body Armor
Metal Bracelet
Metal Helmet
Metal Hull Module
Metal Power Armor
Metal Power Armor Helmet
Microscope
Military Guard Tower Technology
Military Shield Generator Technology
Military Weapon System Technology
Milk
Mine Machinery
Minerals
Mine Technology
Mission Disk
Motor Bike
Munitions Factory Technology
Myrasplicer
Myrathane
Nanopath Calibrator
Natural Gas
Natural Gas Power Plant Technology
Naval Ship
Neutron Beam
Nitrate Explosive
Nuclear Power Plant Technology
Nuts
Observatory Technology
Officer Log
Oil
Orchard Technology
Ore
Oscilloscope
Paper
Park Technology
Particle Collector Bay Module
Pastry
Personnel Transporter Module
Petrochemicals
Pharmaceutical Lab Technology
Pharmaceuticals
Phlogiston
Pistol
Pistol Ammunition
Plant Fiber
Plastic
Plastic Body Armor
Plastic Explosive
Plastic Helmet
Plastics Factory Technology
Pliers
Police Station Technology
Polytaride
Power Plant Module
Prospector Bay Module
Proton Beam
Pulse Laser Bay Module
Radioactives
Refinery Technology
Retail Store Technology
Rifle
Rifle Ammunition
Rocket Drive Module
Rocket Motor Factory Technology
Rum
Sailboat
Screw Driver
Sensor Module
Sewing Needle
Ship Design Disk
Ship Yard Technology
Shotgun
Shotgun Ammunition
Shovel
Silage
Siphon Bay Module
Small Missile BlBu Barnburner
Small Missile Bl Zipper
Small Missile CrFr Snowball
Small Rocket BlBu Firecracker
Small Rocket Bl Partypopper
Small Rocket Motor
Small Rocket SlPi Meathook
Smelter Technology
Solar Power Plant Technology
Soldering Iron
Spacecraft Factory Technology
Space Fighter F1
Space Fighter F2
Space Rocket
Space Transport
Spices
Stasis Beam
Stone
Submarine
Sugar
Sugar Mill Technology
Sunlight
Supercooled Liquid in the Environment
Surgery Medical Module
SUV
Tank
Tequila
Tesloid Dissipator
Textile Mill Technology
Textiles
Tongs
Torch
Torque Wrench
Tractor Beam Bay Module
Treatment Plant Technology
Type A Preons
Type B Preons
Type F Preons
Type G Preons
Type K Preons
Type M Preons
Type O Preons
University Technology
Utility Pouch
Vegetable
Vegetation Density
Vehicle Factory Technology
Vehicle Transporter Module
Vodka
Vulcanite
Vulcium
Vulcium Heat Sink
Vulcium Hull Module
Vulcium Knife
Vulcium Power Armor
Vulcium Power Armor Helmet
Warehouse Technology
Warp Drive FTL Module
Water
Water in the Environment
Weapon Deployment Bay Module
Weapon Launcher Bay Module
Weapon Launcher Turret Module
Weapon Smith Technology
Well Technology
Wharf Technology
Whiskey
Wildcatter Bay Module
Wind Power Plant Technology
Wine
Winery Technology
Wormhole Drive FTL Module
Woven Body Armor
Woven Helmet
Wrench
Zoo Technology
Кала́шников