Clothing: Difference between revisions

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(Minor fixes.)
(Changed to Category:Clothing.)
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[[Category:Commodities]]
[[Category:Commodities]]
[[Category:Armor]]
[[Category:Clothing]]
[[Category:Handcraftables]]
[[Category:Handcraftables]]

Revision as of 10:51, 18 October 2020

This section has details missing or obscure mechanics that need clarification by Haxus.
Description: Need the armor values please!
If you know the answer, please edit this page or state it on the talk page!
Commodity
Jeans and Shirt
C_LinenClothes.png
Nominal Cost
31.23¢
Weight
0.23kg
Pack Size
  • 4
Commodity
Capris and Halter
C_LinenClothes.png
Nominal Cost
31.23¢
Weight
0.23kg
Pack Size
  • 4
Commodity
Leather Clothing
C_LeatherClothes.png
Nominal Cost
33.50¢
Weight
0.45kg
Pack Size
  • 6


If a city has clothing in stock, citizens will buy and start wearing it.

Clothing

Jeans and shirt and capris and halter are made from textiles, therefore it is the simplest clothing commodity to make. They also provide very small amount of protection.

Jeans and shirt and capris and halter can be handcrafted using 2 textiles.

Stats

  • Armor value: ???

Leather Clothing

Leather clothing is made using leather, which isn't as easy to produce as textiles. It is a little heavier than fabric clothing and takes up a little more inventory space, it does however provide more protection. The exact armor values of leather clothing depends on stats of the animal that produced the leather.

Leather clothing can be handcrafted using 1 leather.

Stats

  • Armor value: ???

Produced by

Building Produces Consumed Required Optional
Clothing Factory 20 Capris and Halter

Clothing Factory 20 Leather Clothing

Clothing Factory 20 Jeans and Shirt