Citizen

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Citizens are the working inhabitants of cities. Their numbers are expressed as population; their actions are controlled by the game.

Morale of citizens affects whether they migrate into a city or away from a city. Their morale is affected by conditions within their city. The status report shows the morale of a city's population as a number from -20 to 20 and the report lists factors affecting the morale of the population.

Cities start with no population. When empty homes are constructed, people migrate to the city. Habitable planets with plants and animals have indigenous populations of people living in the wilderness. These people migrate into empty cities or cities where the morale of their inhabitants is positive. In harsh environments and on frontier worlds, a city must be connected by space for immigration to occur. The population of cities also increases due to normal reproductive growth. The population of a city will not grow to exceed the number of homes.

Citizens work the jobs in a city. Citizens prefer a balance where their population slightly exceeds the number of jobs. This translates into "time off" shared between the citizens. Citizens apply some priority to the jobs they perform.

  • In habitable environments, citizens work the food producing jobs first, then the power producing jobs, then the remaining jobs if there is any manpower remaining.
  • In harsh environments, citizens work the power producing jobs first, then the refineries, then the food producing jobs, then the remaining jobs, manpower permitting.

Citizens do not work in the absense of light except in harsh environments where their survival depends on working. Citizens must have electric lighting to work at night on habitable planets.

Citizens appear in the game universe to fill certain roles.

Crewman
Officer
Passenger
Troop
Worker