Citizen: Difference between revisions

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{{Revision|Needs updating to wiki standard. Needs clarification about not to be confused with non-government [[avatar]]s and an actual [[NPC]] role. Would love to rename it, if it makes sense.}}
{{Revision|Needs updating to wiki standard. Needs clarification about not to be confused with non-government [[avatar]]s and an actual [[NPC]] role. Would love to rename it, if it makes sense.}}


Citizens are the working inhabitants of cities. Their numbers are expressed as population; their actions are controlled by the game.  
Citizen is the term given to [[NPC]] that are of a sentient species.


Morale of citizens affects whether they migrate into a city or away from a city. Their morale is affected by conditions within their city. The status report shows the morale of a city's population as a number from -20 to 20 and the report lists factors affecting the morale of the population.
Citizens may fill certain roles.


Cities start with no population. When empty homes are constructed, people migrate to the city. Habitable planets with plants and animals have indigenous populations of people living in the wilderness. These people migrate into empty cities or cities where the morale of their inhabitants is positive. In harsh environments and on frontier worlds, a city must be connected by space for immigration to occur. The population of cities also increases due to normal reproductive growth. The population of a city will not grow to exceed the number of homes.
{| class="wikitable"
| [[File:Passenger.png|20px|Citizen]] [[Citizen]]
|-
| [[File:Passenger.png|20px|Passenger]] [[Passenger]]
|-
| [[File:Troop.png|20px|Troop]] [[Troop]]
|-
| [[File:Crewman.png|20px|Crewman]] [[Crewman]]
|-
| [[File:Officer.png|20px|Officer]] [[Officer]]
|}
 
The term citizens can however sometimes refer exclusively to the population of a [[city]].
 
==City Citizens==
Citizens are the working inhabitants of [[cities]]. Their numbers are expressed as population and are for the most part hidden out of sight.
 
[[City_Morale|City morale]] affects whether citizen migrate into a city or away from a city. The morale is affected by living conditions within the city.
 
Cities start with no population. When empty homes are constructed, citizens migrate to the city. Habitable [[world]]s with [[plant]] and [[animal]] life may have [[Indigenous_Populations|indigenous populations]] living in the wilderness. These people migrate into empty cities or cities where the morale is positive. In [[Harsh_Environment|harsh environment]]s and on frontier worlds, a city must be connected by space for immigration to occur. The population of cities also increases due to normal reproductive growth. The population of a city will not grow to exceed the number of homes.


Citizens work the jobs in a city. Citizens prefer a balance where their population slightly exceeds the number of jobs. This translates into "time off" shared between the citizens. Citizens apply some priority to the jobs they perform.  
Citizens work the jobs in a city. Citizens prefer a balance where their population slightly exceeds the number of jobs. This translates into "time off" shared between the citizens. Citizens apply some priority to the jobs they perform.  


* In habitable environments, citizens work the food producing jobs first, then the power producing jobs, then the remaining jobs if there is any manpower remaining.
* In habitable environments, citizens work the food producing jobs first, then the power producing jobs, then the remaining jobs if there is any manpower remaining.
* In harsh environments, citizens work the power producing jobs first, then the refineries, then the food producing jobs, then the remaining jobs, manpower permitting.
* In harsh environments, citizens work the power producing jobs first, then the [[Refinery|refineries]], then the food producing jobs, then the remaining jobs, manpower permitting.


Citizens do not work in the absense of light except in harsh environments where their survival depends on working. Citizens must have electric lighting to work at night on habitable planets.
Citizens do not work in the absense of light except in harsh environments where their survival depends on working. Citizens must have electric lighting to work at night on habitable planets.
Citizens appear in the game universe to fill certain roles.
{| class="wikitable"
| [[Crewman]]
|-
| [[Officer]]
|-
| [[Passenger]]
|-
| [[Troop]]
|-
| [[Worker]]
|}


[[Category:Colonization]]
[[Category:Colonization]]
[[Category:Science]]
[[Category:Science]]
[[Category:Life]]
[[Category:Life]]

Revision as of 17:48, 26 April 2016

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Needs updating to wiki standard. Needs clarification about not to be confused with non-government avatars and an actual NPC role. Would love to rename it, if it makes sense.

Citizen is the term given to NPC that are of a sentient species.

Citizens may fill certain roles.

Citizen Citizen
Passenger Passenger
Troop Troop
Crewman Crewman
Officer Officer

The term citizens can however sometimes refer exclusively to the population of a city.

City Citizens

Citizens are the working inhabitants of cities. Their numbers are expressed as population and are for the most part hidden out of sight.

City morale affects whether citizen migrate into a city or away from a city. The morale is affected by living conditions within the city.

Cities start with no population. When empty homes are constructed, citizens migrate to the city. Habitable worlds with plant and animal life may have indigenous populations living in the wilderness. These people migrate into empty cities or cities where the morale is positive. In harsh environments and on frontier worlds, a city must be connected by space for immigration to occur. The population of cities also increases due to normal reproductive growth. The population of a city will not grow to exceed the number of homes.

Citizens work the jobs in a city. Citizens prefer a balance where their population slightly exceeds the number of jobs. This translates into "time off" shared between the citizens. Citizens apply some priority to the jobs they perform.

  • In habitable environments, citizens work the food producing jobs first, then the power producing jobs, then the remaining jobs if there is any manpower remaining.
  • In harsh environments, citizens work the power producing jobs first, then the refineries, then the food producing jobs, then the remaining jobs, manpower permitting.

Citizens do not work in the absense of light except in harsh environments where their survival depends on working. Citizens must have electric lighting to work at night on habitable planets.