Church: Difference between revisions

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| Name = Church
| Name = Church
| Picture = BChurch.png
| Picture = BChurch.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 32
| Description = Community Congregation Place
| Jobs = 2
| Note =
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 12 [[Material of Choice]]
| Auditorium = 1 Auditorium Required
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = Ok
| Speedup =
| FieldArea = Ok
* [[Hammer]]
| Generator = No
* [[SUV]]
| GuardPost = No
* [[Electricity]]
| HomeLarge = Ok
* [[Computer]]
| HomeMedium = Ok
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = 1 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = Ok
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}


The church is a special morale building. It is one of only two buildings that actively boosts morale. Only 2 jobs are ever taken up by the church no matter how many levels are constructed.
The church is a morale-boosting building, of which there are only two, the other is the [[cantina]].


=Morale Bonus=
<s>Only 2 jobs are ever taken up by the church no matter how many levels are constructed. This means that building it up to maximum height when resources are available can be a good idea.</s>
For each level above the required amount, the church gives +1 morale, up to +2.


Since there is no penalty or cost for building more church levels than necessary, it is recommended to just always build the maximum number of floors when resources are available.
==Morale==
One church professional job is required for every 45 population in a [[city]] in order to avoid [[morale]] penalties.
 
===Morale Bonus===
For each professional job above the required amount, the church gives +1 morale, up to +2.


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Commercial_Buildings]]
[[Category:Morale_Buildings]]

Revision as of 05:52, 27 August 2020

Building
Church
BChurch.png
Type Building
Description Community Congregation Place
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note
Structural Requirements
Arena Ok
Auditorium 1 Auditorium Required
Battery Ok
Commodity Storage Ok
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


The church is a morale-boosting building, of which there are only two, the other is the cantina.

Only 2 jobs are ever taken up by the church no matter how many levels are constructed. This means that building it up to maximum height when resources are available can be a good idea.

Morale

One church professional job is required for every 45 population in a city in order to avoid morale penalties.

Morale Bonus

For each professional job above the required amount, the church gives +1 morale, up to +2.