Category:Clothing: Difference between revisions

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(Changed to Category:Clothing.)
 
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Makes the wearer feel less naked. Most sophisticated civilizations wear clothing. It also added limited protection.
Makes the wearer feel less naked. Most sophisticated civilizations wear clothing. It also added limited protection.


[[:Category:Armor|Armor]] and clothing are categorized as being the same things in-game, but they fit in separate inventory slots. So they have been separated here on the wiki for connivance.
[[:Category:Armor|Armor]] and clothing are categorized as being the same things in-game, but they fit in separate [[inventory]] slots. So they have been separated here on the wiki for connivance.


For details about how protection works, see the [[Armor Factor]] page.
For details about how protection works, see the [[Armor Factor]] page.


[[Category:Commodities]]
[[Category:Commodities]]

Latest revision as of 12:03, 18 October 2020

Makes the wearer feel less naked. Most sophisticated civilizations wear clothing. It also added limited protection.

Armor and clothing are categorized as being the same things in-game, but they fit in separate inventory slots. So they have been separated here on the wiki for connivance.

For details about how protection works, see the Armor Factor page.