Abandonment

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This content no longer exists in the game. This page is kept for historical purposes.
Days Penalty
2 0
3 -1
4 -2
5 -3
6 -4

City abandonment is what slowly causes an abandoned empire to decay. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly, utilises the new Land system and the avatar's account remains active.

Cause and Effect

Cities and independent buildings that aren't designated as an avatar's Land start feeling abandoned if no avatars have passed through the system for more than 2 days. See Abandonment Prevention below.

Building abandonment begins three days after:

  1. an online avatar was last present in its solar system or
  2. it stops being protected by the land designation of avatars.

On the 3rd day this starts as a -1 morale penalty which will then decrease by -1 every day thereafter.

Once a building is abandoned, it is subject to decay. Up to three abandoned buildings in a city will decay at each city report cycle. Decayed buildings are listed on the city report. Probability of decay increases as the negative morale modifier increases.

Abandonment Prevention

Cities and buildings have immunity to abandonment when:

  • Their solar system is designated land of an avatar. They're protected from abandonment while the avatar's account remains active. Empire of the avatar or the buildings is not a factor.
  • Buildings do not have to be part of a city. All buildings in land designated solar systems are protected.

Alternatively the abandonment timer of cities and buildings can be satisfied by:

  • An avatar passing through the containing solar system. All cities and buildings in a solar system are satisfied by the presence of an online avatar, regardless of political stance.

Decay

Decay is the final consequence of abandonment. This is because abandonment gives morale penalties, and the negative morale increases the chance for a building to decay. Once all buildings in a city have decayed, it is gone forever.

For more information, see the Decay page.