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2019-06-25 XML Star Map Nerf, Transporter Crash

#4
(06-25-2019, 04:26 PM)Haxus Wrote: Transporter Crash
An attempt to transport to a fence caused a server to crash.

Fixed crash when a fence, using a built-in fence style, is a transporter target.

Removed fences from the list of buildings presented as transporter targets.

Can you also move fences to the "road and landscaping" top-down view overlay? Also make the icons small like streetlamps. Having a lot of fences can be really annoying.

(06-25-2019, 04:26 PM)Haxus Wrote: XML Star MapNerf
A primary design goal of SoH was to present a game space so vast that it could not be dominated by one single player or faction. The XML output of the star map breaks that design goal. One single player, using a network of listening posts, is able to monitor the entire universe for slight changes in the XML output that reveal the presence of new players.

XML export function removed from star map.

This seems like the wrong way to fix a much greater issue. The issue has never been the starmap XML export.

The biggest issues are that "explored" systems stay "explored" forever, and emission detection range is quite far.
I mentioned these issues in a couple of suggestion threads a while back.
Here: (Suggestion thread) Fog of War
And here: (Suggestion thread) Deep Space Radar Counter

All not having the XML export will do, is make the starmap a much bigger chore to use than before.
Unless you want to spend an unimaginable amount of time trying to make starmap and survey results much much easier to use, in an every evolving way.
Hazeron Forum and Wiki Moderator
hazeron.com/wiki/User:Deantwo
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RE: 2019-06-25 XML Star Map Nerf, Transporter Crash - by Deantwo - 06-25-2019, 04:55 PM

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