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Empire Species Controls

#1
Taking some inspiration from Stellaris' Species Rights system.

Currently we only have one species per city/building, this is defined by the avatar that builds them. The only way to change the species that live in the city/building is by removing all population and debarking passengers of the desired species. This might even be harder for new-style cities, since species DNA is per building.

I suggest that we get empire-wide controls over the species in our empire. List the DNA of all avatars in the empire and let us chose which we want to consider citizens, soldiers, crew, troops and officers.
Then whenever citizens are going to spawn they are chosen at random between any species that has the right to be a citizen. Same with crew and other spacecraft boarding, take a random species with the right to be that role.

Could extent it to also list species DNA of avatars that belong to allies or vassals. Other than that I don't know how else to determine which DNA should be listed, any ideas?
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Messages In This Thread
Empire Species Controls - by Deantwo - 11-11-2018, 04:00 PM
RE: Empire Species Controls - by Vectorus - 11-11-2018, 05:17 PM
RE: Empire Species Controls - by Deantwo - 01-06-2019, 11:10 AM
RE: Empire Species Controls - by Snowmantis - 01-16-2019, 04:15 PM

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