Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2018-09-21 Vehicles, NPC Pilot, Exchanges

#2
I saw "NPC Pilots" and hoped AI vehicles had suddenly landed...


These changes are pretty good, though! Definitely more effective than the seasickness pills we've all been stockpiling till now.

As of last update, what determines the shipment speed of brokers? Wasn't on the operational quality curve before? Is it the construction Q now?

I was thinking about the tool modifiers in this update. Perhaps the resource quality of the construction materials should modify the speed too, for ships and buildings? Now you can build a Q1 Death Star, but Q1 metal will keep failing, having to be replaced, lengthening the timetable; Q255 stone is so delicious to work with, so easy to shape and durable that craftsmen have to pay to be on the project, rather than getting paid for their work. 

Would add rather more value to slightly useless materials such as high Q stone, lumber etc. Reward you for setting up their distribution networks. Right now they only affect HP, and if you want high HP you're not going to use them, you're going to use vulcium or adamantine.
Reply



Messages In This Thread
RE: 2018-09-21 Vehicles, NPC Pilot, Exchanges - by Vectorus - 09-21-2018, 03:19 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)