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Request: Increase file size for ships
#11
Just wanted to add this as an example of what I am talking about. You can see this is physically not a big ship.
And most likely it will finish just fine but come close to the limit. (That's why I feel the other size's should not be an issue)

[Image: Hazeron-Starship-KOm4p-I0-S4g.png]
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#12
In Hazeron, ship is a resource.
It's strange to "put a maintenance cost" on a hammer. You just use it and replace when it wear off.
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#13
(05-26-2023, 07:59 PM)AnrDaemon Wrote: In Hazeron, ship is a resource.
It's strange to "put a maintenance cost" on a hammer. You just use it and replace when it wear off.

Except there is no wear on a ship as it's used. There is no simulated break down, no up-keep, just keep it fueled.
No requirement to have an overhaul in drydock. It's these little details that add immersion. People like immersion. Because it's a game and it's a single player game (that yes could be hosted in the future) that means it could be a mechanic that is turned off if it's not desired. 

If Haxus wants to make a successful game it needs to appeal to a wide audience. Having customization for difficulties and different mechanics is a big draw.

However none of this has to do with increasing the file size per the topic. Unless we are talking about progressing the game forward and not backwards. Then they are both related in that respect.
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#14
Ships regularly sundive, see the other side of a gun and overall experience all sorts of Rapid Unscheduled Disassembly.
In other words, they are resource, not a jewelry.
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