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Hide unused UI elements/items

#7
(03-12-2023, 07:08 PM)Deantwo Wrote:
(03-11-2023, 10:50 PM)Celarious Wrote:
(03-11-2023, 10:28 PM)kajanov Wrote: The fact that the mass media building does nothing is its use... jobs without manfacturing anything. Granted, you can just make a smelter for q255 adamantite with the same result plus being able to control the number of jobs, but immersion....

You can just build any other building and not give it any manufacturing processes

A building with no assigned manufacturing processes doesn't make manufacturing jobs. So no.
Service jobs likely always count though, that is why there should always only be one service job at manufacturing buildings.
Hence why I mentioned a smelter making q 255 adamantine. Alternatively use a mine producing stone limited to at least 255 quality (on a world that does not have 255 quality stone.)
jobs occupied, masnufacturing/mining never starts.
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Messages In This Thread
Hide unused UI elements/items - by Celarious - 03-10-2023, 08:39 PM
RE: Remove unused building buttons - by Deantwo - 03-11-2023, 09:17 AM
RE: Remove unused building buttons - by Celarious - 03-11-2023, 09:32 AM
RE: Remove unused building buttons - by kajanov - 03-11-2023, 10:28 PM
RE: Remove unused building buttons - by Celarious - 03-11-2023, 10:50 PM
RE: Remove unused building buttons - by Deantwo - 03-12-2023, 07:08 PM
RE: Remove unused building buttons - by kajanov - 03-12-2023, 09:41 PM
RE: Remove unused building buttons - by Deantwo - 03-12-2023, 10:25 PM
RE: Hide unused UI elements/items - by Celarious - 04-03-2023, 09:08 AM
RE: Hide unused UI elements/items - by Deantwo - 04-03-2023, 09:20 AM
RE: Hide unused UI elements/items - by Celarious - 04-03-2023, 09:21 AM

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