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Remove viewport clipping

#1
I think most of you know this. When you move too close to walls, lay on ground, work in designer with tiny parts there is some bubble around camera that removes textures, allowing to see through objects. This is done so you won't see character's head from inside but annoying most of the time. In blender this is called viewport clipping.
Solution - render 2 separate character models. For first person render headless and neckless model of character. This option is already partially present in game options, but only headless part.
For third person and mini-me use full body model.
This will eliminate the need in carving bubble, allowing to work in designer with small parts and use of extra small spacecrafts with tight interior. When you look down, you will see center of shoulders or chest, like in most games that render body in first person. As i understand camera already follows eyes.
Also this will require a little tweak to thirdperson view using [ and ] keys. Minimal range away from player should be added. Or just leave as is
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