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New Type of Trade Hub for Colonies

#5
So if I understand it well, the root problem is to keep only one airport on the planet, so you don't have a 50% chance to land on the wrong one.

Here's another idea : make a button in the airport IU you have to uncheck for it to be only a simple "airport", which won't appear on the nav list and won't be used by ship pilots.

Or like Dean said, add another simple "airport" and rename the actual building as a "spaceport".
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New Type of Trade Hub for Colonies - by Greydog - 05-16-2022, 12:06 AM
RE: New Type of Trade Hub for Colonies - by Neils Iyssada - 05-16-2022, 12:21 PM

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