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2022-01-13 FYI
Going to be 100% open here as a member of Syndicate here.

Very rarely were we just outright horrible to people.


When we played as Syndicate in U3, most of what we did was stop noobstompers, or fight in Pan-Galactic War 2 with our allies, and then recruit all parties in the war after we'd intervened to stop it - this resulted in a very interesting playerbase because almost every player had been at war with each other in the past couple of years. It was a great melting pot of all kinds of players.

When we played as Harvesters in U3, we straight up roleplayed the light PVP and tried to cause as much drama and excitement as possible with the minimum of damage. The entire purpose was simply to get an exploit fixed as fast as possible by inflicting it on the galaxy in a silly, exciting way (the mothership) as emergent content. Virtually the minute the bug was fixed we stopped. It was entirely kayfabe except for a couple of people who were abnormally prideful, that we did kick a couple of times due to being nasty in chat to our members.

When we played as Exiles in U4, it was pretty brutal. We did our regular action of sweeping/recruiting the systems within 2 hours lightspeed around us so we could utilise the full economic yield of everything within a sector range of the capital. Fun fact, when syndicate used to claim the 15 parsec zone around our spawn capital, we'd actually recruit the people who spawned in near us, or we'd supply them with a colony ship with enough supplies to flatpack an entire planet and a moonbase, plus a couple of players to assist). Unfortunately due to the anonymous empire name (people's morale dropped immediately if they found out they were at war with syndicate), we ended up in an immediate war with the french, which resulted in a few small empires getting trampled after aligning with our enemies during the very violent fighting. None of it was out of malice, it was just a very full scale war that ended up with a few people getting very battered due to their positions on the wormhole network, and their faction alignment. Overall, fantastic war, very high intensity.

When we played as Syndicate at the start of U5, "the box", we never actually destroyed anyone in a particularly unjustifiable way? We declared war on the entire galaxy at once, with the option of "vassal or die" (something that was essentially meaningless in gameplay terms)... that was literally an inbuilt out-button to disengage from any PVP with Syndicate. Eventually, the only people we actually fought were the rebel alliance and a few players who were literally too prideful to exist in a multiplayer environment. I don't regret that at all, and on the contrary, I think it created really one of the absolute high points of Hazeron, where people on both sides had great memories of the interactions and the fun. There was very little real drama in that time that wasn't just a bit of kayfabe fun.


Basically...
Syndicate has always been a rational, reasonable, merciful, and inexorable force for fun in Hazeron. If someone harbors genuine ire for Syndicate, it's because either they don't understand the true nature of Syndicate, or they were mad about Pan-Galactic War 2 upending the power balance in U3, mad at being stopped from noobstomping, or they were too prideful to simply hit the "PVP-OFF" button during U5. The only other time we've shot at people is when they've been genuinely nasty, bitter, isolationist hermit weirdos, that abused our members. Oddly, encountering those people was more common than I would have liked, maybe Hazeron attracts them.


Even Syndicates odd catchphrase, "Sieg Syndicate, I guess?" is generally confusion, and entertained acceptance, of the fact that people considered us violent thugs, despite being one of the few legitimate real cultures in a universe of one-man-empires.
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(02-15-2022, 09:10 PM)OriginalGangstaStaines Wrote: When we played as Harvesters in U3, we straight up roleplayed the light PVP and tried to cause as much drama and excitement as possible with the minimum of damage. The entire purpose was simply to get an exploit fixed as fast as possible by inflicting it on the galaxy in a silly, exciting way (the mothership) as emergent content. Virtually the minute the bug was fixed we stopped. It was entirely kayfabe except for a couple of people who were abnormally prideful, that we did kick a couple of times due to being nasty in chat to our members.

Yep. Harvesters was rather interesting and did stir things up a bit. The mothership exploit was actually cool and did have good entertainment value. 

Quote:Syndicate has always been a rational, reasonable, merciful, and inexorable force for fun in Hazeron. If someone harbors genuine ire for Syndicate, it's because either they don't understand the true nature of Syndicate, or they were mad about Pan-Galactic War 2 upending the power balance in U3, mad at being stopped from noobstomping, or they were too prideful to simply hit the "PVP-OFF" button during U5.


Well said.
Avatars: - LimboWarrior

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Quote:The only other time we've shot at people is when they've been genuinely nasty, bitter, isolationist hermit weirdos, that abused our members.

Can say this sums up U6 in a nutshell.

The only real war we had was with a group of people that started to hit a bunch of vassals who didn't have prior aggression against them.   When we fought back on a ringworld,  They were claiming Dean (or Haxus) would revert what they lost or straight up delete our empire.  We continued and ended up stealing a ship from them that I drove straight to its death an hour later then claimed I somehow abused a bug when the ship, which was a public design, had a design issue.   

The times I did encounter new empires I left alone.   I actually ran into Zoey when he was building up his capital with no airports and said hello then left to leave him alone.   

I don't think any of us want to burn Hazeron to the ground.   My thoughts now are that Hazeron could make a place for itself considering there's a niche people want that Elite is not offering and Star Citizen is just pushing goalposts back.  I was also for some kind of offline protection as well as long it was not abused.
"Goddamn it Snakey quit biting the hull" - Staines
"I played EVE with this fuck and he wouldn't shut the fuck up" -ScottyB

OG Toucan and Syndicate member.
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Really excited to hear Hazeron is coming back! Other, similar games just haven't scratched the same itch that this one does. I understand the rationale for keeping it pay to play; I do hope the cost will be a little less this time around though. Maybe $5/month? That's something I can justify alongside my other monthly expenses. My boyfriend and I are excited to create an empire together again.
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(02-15-2022, 09:10 PM)OriginalGangstaStaines Wrote: -snip-

I never had any problems, or run in the Syndicate personally. I've mostly just been meme'ing about them and Dean in the Discord.
I always viewed the Syndicate sort of like Borg. Especially in U5. Or like The Code from EVE. (Which is probably the worst from any video game community.)
Where you're just a bunch of memelords looking for the next laugh at someone's expense.

But this kind of puts a whole new fresh perspective on Syndicate. At least for me. And a newfound Respect +1.
And I can see now that my view was wrong and perhaps a bit misguided. And for that, I apologize.



(02-15-2022, 09:10 PM)OriginalGangstaStaines Wrote: they were too prideful to simply hit the "PVP-OFF" button during U5.

Although, I don't know if this is entirely fair to say. The claim was to join us or die. And hitting this "PVP-OFF" button. At least f Empire scoreboard list, they would have placed themselves under you. Instead of being shown as their own independent empire.

And as a Vassal Empire, you kind of have to follow the orders of the leader empire, or face the consequences. And that's not something that's without complete gameplay meaning. (Even though there's no gameplay mechanic implemented for yet.)
You may have chosen not to issue any orders to the vassals. But nothing would have stopped you from doing it either. At least from what I knew back then.

That's at least my 2 cents.
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I realize I'm a little late to this thread, but I'm glad to see SoH is back.

I've played off an on since 2013.  My friends and family merely dabbled here and there, kept to ourselves and enjoyed setting up our little empire (IOwnaSphere for those wondering) in the vastness of space without people around.  I will definitely agree that the subscription model will hold many back (including most of my friends), which is why we didn't play in those days.

HOWEVER, some of us are willing to drop big money for lifetime memberships in lieu of a subscription for a game they believe in.  People drop $120 for Flight Simulator without add-ons, and you are limited to one planet with that game.  Others drop $200-$300 for the lifetime membership to Star Trek Online.  (Heck, I've dumped hundreds into office products and they won't let me point a rocket at a moon then jump out midflight while my friend is in the back seat oblivious to the fact he is about to slam into a giant space rock).

My point is, offer alternatives that will still keep the riff-raff out but allow for people to have a choice in a bulk-purchase vs monthly subscription.  As for me, I'll sign up for a $300 one-time purchase to pay for years of development to a game I have returned to several times over the past decade to show how much I appreciate the effort.
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I'd buy a lifetime sub.

The only payment model I haven't liked here was the patreon.
I plan on living forever ..so far so good!
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