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What if the "right" to create a new empire is purchased for a set amount of time. Like you have the ability to create a new empire for 30 days. This way if you accidentally leave it while learning the game you can create a new one.
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I've been thinking about this and while I don't have an exact solution at the moment, I think another way to solve the problem of people getting wiped (on top of the noncombatant thing) is to incentivize vassalizing over wiping. More bonuses for the liege (extra officers?), perhaps the addition of penalties to your empire for wanton aggression. Players should still have full agency over their decisions and actions but the game becomes vastly more fun when it's a group of players fighting another large group of players in large galaxy-spanning conflict as opposed to just one group of players curb-stomping everyone else, which can happen in a full unrestricted PvP environment.
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01-14-2022, 01:03 AM
(This post was last modified: 01-14-2022, 01:04 AM by Zensras.)
Oh shit.
Time to get blamed once again *shrug* Sieg syndicate I guess.
By the way haxus, Any idea when Starship will get the save bug fixed? I know Phoenix had put in a bug report about it several months back but nobody knew if you were actively checking emails.
"Goddamn it Snakey quit biting the hull" - Staines
"I played EVE with this fuck and he wouldn't shut the fuck up" -ScottyB
OG Toucan and Syndicate member.
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01-14-2022, 01:06 AM
(This post was last modified: 01-14-2022, 01:07 AM by Haxus.)
The world conquest system does not require civilian buildings to be damaged or destroyed at all. You only have to destroy the military buildings then you can claim the entire world and all of its cities.
Taking the city intact is much easier than destroying and rebuilding it. As it should be.
Someone would only wipe a city to be malicious or because of some silly scorched earth policy.