Posts: 14
Threads: 6
Joined: Jan 2021
Reputation:
0
01-09-2022, 09:42 PM
(This post was last modified: 01-09-2022, 10:20 PM by Zorik5720389.)
If the game wasn't played for around a month, upon joining a message appears from crew that time's up for self destruct, even though no order for it was given.
First time this happened, I heard explosion upon loading in. My ship had around 10% hull health. Still had fuel, but no crew inside. Ended up falling on a house and staying here.
Second time this happened, ship was in the orbit. No response to system hail. Probably same thing happened, but without corrosion.
Posts: 14
Threads: 6
Joined: Jan 2021
Reputation:
0
Mail reads "I have fallen in line of duty" and "Ship lost". Again, ship is still in orbit. Following wiki page, sounds like mutiny, but game gives no clear indication that this is mutiny. Sad that time outside game only applies to crew.
Controlled by timestamps you mean game checks save date and compares it with current date?
Posts: 1,668
Threads: 178
Joined: May 2018
Reputation:
17
Since the "Crew Mutiny" feature was never meant to be run on a universe that wasn't online for a full month, it doesn't surprise me that it doesn't give any information.
A ship with an officer is supposed to make ship log status mails to the chain of command, but if the universe isn't running those mails aren't generated at all. When the universe is suddenly booted up the "Crew Mutiny" likely takes effect before the first ship log status mail can even be generated.
So there is likely no way to fix this, aside from booting up the game once per month to hail the Fleet and Company channels. Or wait for Haxus to disable "Crew Mutiny" in an update, but given his hiatus that might take a very long time.
Posts: 14
Threads: 6
Joined: Jan 2021
Reputation:
0
Finally makes sense. Hope Haxus returns soon. :(
Posts: 102
Threads: 14
Joined: Sep 2018
Reputation:
0
Still having decay in solo is the most annoying ting that game ever had and is totally a game kill for me.
Posts: 294
Threads: 37
Joined: May 2018
Reputation:
8
I haven't encountered single player decay yet, was never able to play long enough to notice. The 2 second controls input delay on ships was enough to kill singleplayer for me. There should have been no percievable latency at all running locally.