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Upscale parts of the game up 10x or back to 1:1

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(03-04-2021, 04:02 PM)Deantwo Wrote: I can see maybe wanting solar systems bigger, so the worlds aren't so close to each other. And maybe more spacing between solar systems so that deadheading takes longer.

But other than that I don't think that things need to be bigger in the game.

If worlds were bigger, the cities we make on them would feel even more weirdly tiny.

Agreed. I was thinking the same thing, world size should stay the same. They are fine the way they are honestly. The only issue with the upscaling is that ringworlds would be holy crap big; Like full Niven sized if you upscale the solar systems 1:1 and plan on keeping 1AU the largest size. Most likely ringworlds will be the defining piece for scale. Meaning whatever scale is not ridiculous for Ringworlds, use that as the upscale factor for everything else. Because of this, it might be best to just upscale everything by 2x. I have a feeling anything beyond that and ringworlds will look silly big. 


As for system spacing in sectors. I actually like they how it's arranged. Galaxy size is fine too and we have a ton of them now (Thanks Haxus!   Big Grin ) 


What if to make dead heading take longer, make it so ships have a speed limit. A sort of acceleration break even point. Where they are only able to reach 10 or 50% of Light Speed or something like that. 


Now by upscaling things, it does open the doors of having more engine types too instead of having Gravity Drive be the end all engine. Have engines with higher top speeds and accelerations. Either new actual engines or just make Mark I - X versions to research or something. 

So to summarize thus far: 
- Upscale Solar systems by 2x (ringworld sets the limit)
   - Leave planet size alone
   - Make sure moon distance is also 2x away from parent planet. 
- Either upscale the existing accelerations or make additional engines 
   - Set a top speed limit on each engine type
- Either upscale the existing sensor limits or make additional sensors type or versions
- Ringworlds, scale them by 2x
   - Not sure if we need to discuss making them more rare because of this ( I really don't want them to become more rare )
Avatars: - LimboWarrior

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RE: Upscale parts of the game up 10x or back to 1:1 - by Rockinsince87 - 03-04-2021, 09:15 PM

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