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OpenGL Compatibility

#1
Old Shores of Hazeron still running Primeval without problem.

New Hazeron Starship cannot run the scene.

When I trying to press New Avatar III creation, I got OpenGL Compatibility Failure on rendering of 3d scene.
[Image: Hazeron-Starship-Open-GL.png]

I have Win7 and two graphic cards on my old notebook: integrated Intel HD Graphic 3000 and NVIDIA GeForce GT 520MX. Both have latest drivers from 2016 and 2018 years.

Did find that Intel card can support only OpenGL 3.1 max. 

NVIDIA supporting up to OpenGL 4.1
Specifying this card to the game exe and "OpenGL rendering GPU" in NVIDIA Control Panel has no effect.
=====
Trying to run Designer make same error with a crash, which can be debugged by Visual Studio
There's written:
Unhandled exception at 0x000007FEDC5BA360 (Qt5Gui.dll) in Hazeron Starship.exe: 0xC0000005: Access violation reading location 0x0000000000000008.

Debug log, when I just run Hazeron Starship and trying to create avatar, then Abort message.
https://pastebin.com/fBS0Y6WU
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Messages In This Thread
OpenGL Compatibility - by Kastuk - 02-04-2021, 09:43 PM
RE: OpenGL Compatibility - by Rockinsince87 - 02-04-2021, 10:19 PM
RE: OpenGL Compatibility - by Deantwo - 02-05-2021, 06:54 AM
RE: OpenGL Compatibility - by Kastuk - 02-05-2021, 07:55 AM
RE: OpenGL Compatibility - by Deantwo - 02-05-2021, 01:09 PM
RE: OpenGL Compatibility - by Rockinsince87 - 02-05-2021, 11:28 AM
RE: OpenGL Compatibility - by Kastuk - 02-05-2021, 07:15 PM
RE: OpenGL Compatibility - by Kastuk - 02-05-2021, 08:52 PM
RE: OpenGL Compatibility - by Kastuk - 02-12-2021, 11:33 PM
RE: OpenGL Compatibility - by Kastuk - 11-29-2023, 04:54 PM
RE: OpenGL Compatibility - by Rockinsince87 - 11-29-2023, 09:39 PM
RE: OpenGL Compatibility - by Kastuk - 11-30-2023, 10:05 PM
RE: OpenGL Compatibility - by Rockinsince87 - 11-30-2023, 11:49 PM
RE: OpenGL Compatibility - by Kastuk - 12-01-2023, 08:39 AM

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