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Ringworlds FPS drops when in First-person / Third-person.

#1
For the past several weeks,  I've noticed that certain arcs have massive framerate drops to the point that movement is an issue.  I'm not sure if it Hazeron trying to render multiple arcs that have large amounts of vegetation at the same time or something else. It makes colonization pretty bad for people who like to fly/glide around and work on buildings.

Turning down settings does absolutely nothing and cutting vegetation in the local from area doesn't help either.   Getting into a ship and looking into a corner brings the framerate back up.
"Goddamn it Snakey quit biting the hull" - Staines
"I played EVE with this fuck and he wouldn't shut the fuck up" -ScottyB

OG Toucan and Syndicate member.
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#2
I've noticed this too. Phoenix teleported me to one of his ringworlds a while ago and my FPS dropped to unplayable levels, far lower than any other planet I'd been on. The only way to fix this was to disable planet rendering from those weird "Switches" in the program settings, meaning that it is some rendering issue with the ringworld. This happens even in the presence of no cities, only natural terrain
What even
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#3
(10-13-2020, 04:54 PM)Zensras Wrote: when in First-person / Third-person.

So it is ok in second-person and fourth-person?
... Sorry, that part of the title is just weird.

So you mean while you are out flying around on the world? Or also while walking?
But it is ok while you are in a ship? Is this ship in orbit or parked in the middle of your colony?
Does it make a difference rather there is a colony/city on the arc?
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#4
(10-15-2020, 02:36 PM)Deantwo Wrote:
(10-13-2020, 04:54 PM)Zensras Wrote: when in First-person / Third-person.
So you mean while you are out flying around on the world? Or also while walking?
But it is ok while you are in a ship? Is this ship in orbit or parked in the middle of your colony?
Does it make a difference rather there is a colony/city on the arc?

For me it happened regardless of whether or not there was a city on the arc, and it happened while landed, in orbit, inside and outside a ship, etc. The only thing that changed was that in orbit, the "near world" and "far world" switches could be toggled to increase FPS, whereas another one had to be used while landed
What even
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