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2020-10-06 Shores of Hazeron Moving to Steam

#43
(10-08-2020, 02:33 PM)AnrDaemon Wrote: One master recorded to manage 40+ workers. The code can run in multimaster mode. But that's not the problem. Problem is how many people could be handled IN THE SAME SOLARSYSTEM.

Yeah, I remember when there were 45 workers. Multimaster also takes care of that issue overall so that's good to know. The solar system multi-user/ship count is an issue, fleet battles are laggy like crazy. However that "should" be easy to fix with better server hardware. Multi-socket with very large core/thread count. If the resources are dynamic (it seems that way) then let solar systems consume threads as needed to handle the load and return the resources when done. 

It would be nice if Hazeron can use gpu core/threads for processing, which could help control server hardware costs. Graphics cards are much cheaper than processors' prices to performance-wise.
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RE: 2020-10-06 Shores of Hazeron Moving to Steam - by Rockinsince87 - 10-08-2020, 03:27 PM

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