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Broken Ringworld Collisions / Viewport Issue

#1
The walls around a ringworld have no collision model and avatars can just walk off into space. Additionally, anything that touches the back of a ringworld is teleported through it, to ground level.

And finally, the first and third person (not overhead) views are broken while near the backside of a ringworld. My viewport was hundreds of meters behind my head after getting out of a fighter to do some testing.
[Image: fYKwH5V.png]
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