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Exploring Resource Tiers

#6
(04-04-2024, 07:18 PM)Deantwo Wrote: Then have more advanced versions of some tools increase production speeds or give access to more advanced processes or resources.
I agree that Adamantine probably should require something advanced to mine it, not just hammers. Also radioactives probably should require EV suits.

(04-04-2024, 07:18 PM)Deantwo Wrote: The first issue I can think of is what you do with the poor players that start on a world with Q10 metal. They will already be hard hit by the fetch waste factor.
Arguably game shouldn't start you on a planet that has a basic resource that is so low.

(04-04-2024, 07:18 PM)Deantwo Wrote: Besides, finding higher quality resources isn't all that exciting as a gameplay loop.
True, it is nice to a certain point, but definitely not enough on it's own. But 'tiers' probably won't fix that. There should be a bit more features and resources that are rare around 'habitable' stars, be that plasma, fusion isotopes (as opposed to fissile/fission isotopes) ions, or some other reason to colonize.

Or game just shouldn't start you in a system that has a full spectrum of existing resources...
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Messages In This Thread
Exploring Resource Tiers - by Deantwo - 06-29-2020, 04:45 PM
RE: Exploring Resource Tiers - by Neils Iyssada - 06-29-2020, 08:47 PM
RE: Exploring Resource Tiers - by Deantwo - 06-29-2020, 09:17 PM
RE: Exploring Resource Tiers - by andreykl - 04-04-2024, 05:33 PM
RE: Exploring Resource Tiers - by Deantwo - 04-04-2024, 07:18 PM
RE: Exploring Resource Tiers - by andreykl - 04-04-2024, 08:07 PM
RE: Exploring Resource Tiers - by Deantwo - 04-05-2024, 08:31 PM
RE: Exploring Resource Tiers - by Ivan - 04-07-2024, 01:17 AM
RE: Exploring Resource Tiers - by Deantwo - 04-07-2024, 10:10 AM
RE: Exploring Resource Tiers - by Deantwo - 04-07-2024, 10:10 AM
RE: Exploring Resource Tiers - by AnrDaemon - 04-08-2024, 06:27 PM
RE: Exploring Resource Tiers - by Deantwo - 04-08-2024, 08:19 PM
RE: Exploring Resource Tiers - by AnrDaemon - 04-13-2024, 12:44 PM

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