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FTL Travel Changes (Both Wormhole and Warp)
#1
These are two suggestions wrapped into one thread as they both address FTL Travel Changes. The first suggestion is to move wormholes to the outer edge of the system, instead of orbiting the primary (or secondary star with black hole systems). Intergalactic wormholes around supermassive black holes (and potential future intragalactic wormholes around stellar mass black holes) should remain close to the event horizon of the black hole for added challenge. This suggestion is made as it would reduce the issues associated with Wormhole travel, namely sundiving and wormholes appearing in a close orbiting companion star or planet that results in instant spaceship destruction. This would also create added challenge for system defence requiring multiple stations to blockade the system against wormhole travel. This would also remove the requirement for all black hole systems to have a companion star, which is good as lone systems with just a black hole are spooky and systems with no star but perhaps an asteroid belt / accretion disk and planets are interesting.

The second suggestion is related to how the AI handles warping to another system. Currently the AI will warp until the target system is reached, then drop out right at the system boundary which is often very far away. The ship will then accelerate at sublight speeds until it reaches the 'outer edge' of the system before deciding it has arrived and stopping. My suggestion is that instead the AI will warp to this 'outer edge', or at least a lot closer. This will save players a lot of time.
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#2
Wormhole is already very slow compared to warp >2.
Fix the IA, don't "fix" bugs by destroying the gameplay.
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#3
(03-07-2020, 07:05 PM)Xantheose Wrote: Fix the AI, don't "fix" bugs by destroying the gameplay.

This. In my opinion a large portion of time (preferably sooner, rather than later) should be dedicated to fixing up or re-writing the ai.
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