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2020-02-13 Trade Agreements, Inspect Head, Construction Filter, Binder

#9
(02-13-2020, 03:48 PM)Haxus Wrote: Construction Blueprint Filter
The number of blueprints available to build things is overwhelming to new players.

Building blueprint filter on the Construction window now has a Basic mode, which is the default. See the blueprint filter window for details.

You probably need to do something about the Aircraft Factory blueprint.
Code:
Blueprint: 3415101 Aircraft Factory
Architect: Haxus Q
Jobs: 22 Manufacturing, 24 Service
Commodity Storage: Space for 82.824 per Type
I love the design of it, but it has some issues.

It can be almost all building types, and its name starts with "A" so it is always sorted first. It having aircraft parking spots means that it will fetch vehicles from the locations that newbies expect to find vehicles and hide them away in random buildings.

Maybe aircraft/vehicle factories and airports should be prioritized, so they have other buildings fetch vehicles from them. Or simply prevent aircraft parking spots on normal building blueprints.

See also: (Idea thread post) Re: Building Blueprint Simplification

(02-13-2020, 07:10 PM)Neils Iyssada Wrote: Seems like the Policy tab isn't complete !

There is nothing wrong with that window. Most of the options were just removed because they weren't used anymore.
See: 2019-12-09 Abandonment Decay, City Founder, Empire Policies

Or are you just saying that it looks weird like that?

I have always wanted a place to write a public empire description for others to see. For example show it on the diplomacy window.
Hazeron Forum and Wiki Moderator
hazeron.com/wiki/User:Deantwo
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RE: 2020-02-13 Trade Agreements, Inspect Head, Construction Filter, Binder - by Deantwo - 02-13-2020, 07:16 PM

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