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11-12-2019, 01:03 AM
(This post was last modified: 11-12-2019, 01:04 AM by Mr. Mortius.)
Weltreich is gearing up to deploy fleets of up to 20 officered harvesting ships with looping missions per system to replace lost capacity. The lag will be delicious.
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The lag will only be delicious if there is no optimization. Also don't forget that limits to officers have been discussed before, that may force it.
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11-12-2019, 07:09 AM
(This post was last modified: 11-12-2019, 07:09 AM by Deantwo.)
Maybe ship harvesters should have diminishing returns implemented. So that they slowly get less and less resources the longer they harvest.
It could be implemented so that it creates a daily limit to the amount of resources that can be harvested. This limit should probably be per resource per world, so we can't just use multiple ships.
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Will the lag be that much worse than when everyone needed to use massive merchant fleets crewed by officers to sustain their economy? That was another balance point that I liked. Your economic strength and capabilities was limited by the number of habitable worlds you controlled.
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None of these are really good solutions. Each could be gamed with enough bots/officers/screens.