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Limiting Resource Harvesting to Number of Nodes
#1
Weltreich is gearing up to deploy fleets of up to 20 officered harvesting ships with looping missions per system to replace lost capacity. The lag will be delicious.
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#2
The lag will only be delicious if there is no optimization. Also don't forget that limits to officers have been discussed before, that may force it.
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#3
Maybe ship harvesters should have diminishing returns implemented. So that they slowly get less and less resources the longer they harvest.

It could be implemented so that it creates a daily limit to the amount of resources that can be harvested. This limit should probably be per resource per world, so we can't just use multiple ships.
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#4
Will the lag be that much worse than when everyone needed to use massive merchant fleets crewed by officers to sustain their economy? That was another balance point that I liked. Your economic strength and capabilities was limited by the number of habitable worlds you controlled.
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#5
None of these are really good solutions. Each could be gamed with enough bots/officers/screens.
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